完成双贴图效果,修改闪退的bug,换成赴宴的贴图

This commit is contained in:
xsl
2025-10-23 21:58:11 +08:00
parent afd02550a8
commit 41a659bd6d
8 changed files with 15 additions and 13 deletions
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+10 -7
View File
@@ -6,27 +6,28 @@ layout (binding = 2) uniform sampler2D samplerColor_ex;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec3 inNormal;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec4 color = texture(samplerColor, inUV);
vec4 color_ex = texture(samplerColor_ex, inUV);
vec4 color = texture(samplerColor, inUV);
vec4 color_ex = texture(samplerColor_ex, inUV);
vec3 N = normalize(inNormal);
vec3 N = normalize(inNormal);
// 计算与 (0,0,1) 的点乘
float ndot = dot(N, vec3(0.0, 0.0, -1.0));
// 保证结果 >= 0
// 保证结果 >= 0
ndot = max(ndot, 0.0);
// 重新映射ndot值,让中间2/3部分进行融合
// 当ndot在[0.166, 0.833]范围内时进行混合,两端保持不变
float blendFactor;
if (ndot < 0.166) {
if (ndot < 0.266) {
blendFactor = 0.0; // 完全使用color_ex
} else if (ndot > 0.833) {
} else if (ndot > 0.733) {
blendFactor = 1.0; // 完全使用color
} else {
// 在中间2/3部分进行平滑过渡
@@ -41,5 +42,7 @@ void main()
vec4 blendedColor = mix(color_ex, color, blendFactor);
outFragColor = blendedColor;
outFragColor = blendedColor;
// outFragColor = vec4(1, 0, 0, 1);
}
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