android 表面,扩展,实例都创建成功

This commit is contained in:
xsl
2025-10-18 17:57:55 +08:00
parent 966382a7dd
commit 2db7194305
8 changed files with 165 additions and 33 deletions
+20 -10
View File
@@ -3,14 +3,21 @@
#include <game-activity/native_app_glue/android_native_app_glue.h>
#include <game-activity/GameActivity.h>
#include "AndroidOut.h"
#include "Application.h"
#include <chrono>
#include <thread>
using namespace std;
extern "C" {
android_app* g_android_app = nullptr;
Application* g_Application = nullptr;
void handle_cmd(android_app *pApp, int32_t cmd) {
switch (cmd) {
case APP_CMD_INIT_WINDOW:
aout << "APP_CMD_INIT_WINDOW" << std::endl;
g_Application->initVulkan();
break;
case APP_CMD_TERM_WINDOW:
aout << "APP_CMD_TERM_WINDOW" << std::endl;
@@ -20,26 +27,24 @@ void handle_cmd(android_app *pApp, int32_t cmd) {
}
}
android_app* g_android_app = nullptr;
void android_main(struct android_app *pApp) {
aout << "Welcome to android_main" << std::endl;
g_android_app = pApp;
Application application;
g_Application = &application;
pApp->onAppCmd = handle_cmd;
android_app_set_motion_event_filter(pApp, nullptr);
// This sets up a typical game/event loop. It will run until the app is destroyed.
do {
auto ms = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
// Process all pending events before running game logic.
bool done = false;
while (!done) {
// 0 is non-blocking.
int timeout = 0;
int events;
android_poll_source *pSource;
int result = ALooper_pollOnce(timeout, nullptr, &events,
reinterpret_cast<void**>(&pSource));
int result = ALooper_pollOnce(timeout, nullptr, &events, reinterpret_cast<void**>(&pSource));
switch (result) {
case ALOOPER_POLL_TIMEOUT:
[[clang::fallthrough]];
@@ -58,8 +63,13 @@ void android_main(struct android_app *pApp) {
}
}
}
if(application.isInited())
{
application.drawFrame();
}
auto end_ms = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
this_thread::sleep_for(chrono::milliseconds((end_ms-ms)));
} while (!pApp->destroyRequested);
application.cleanup();
}
}