android 表面,扩展,实例都创建成功
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@@ -2,6 +2,9 @@ plugins {
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alias(libs.plugins.android.application)
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}
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ext.vvl_version='1.4.321.0'
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apply from: "./download_vvl.gradle"
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android {
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namespace 'com.hmwl.sample'
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compileSdk 35
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@@ -0,0 +1,81 @@
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apply plugin: 'com.android.application'
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/*
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* Copyright (c) 2022-2024, The Android Open Source Project.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/*
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* Download validation layer binary release zip file from Khronos github repo
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* https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases
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*
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* To use this script, add the following to your module's build.gradle:
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* ext.vvl_version='your-new-version'
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* apply from: "${PATH-TO-THIS}/download_vvl.gradle"
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* To update to a new version:
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* - change the ext.vvl_version to a new version string.
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* - delete directory pointed by ${VVL_JNILIB_DIR}.
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* - sync gradle script in IDE and rebuild project.
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*
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* Note: binary release can also be manually downloaded and put it into
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* the default jniLibs directory at app/src/main/jniLibs.
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*/
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// get the validation layer version.
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def VVL_VER = "1.4.321.0"
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if (ext.has("vvl_version")) {
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VVL_VER = ext.vvl_version
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}
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// declare local variables shared between downloading and unzipping.
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def VVL_SITE ="https://github.com/KhronosGroup/Vulkan-ValidationLayers"
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def VVL_LIB_ROOT= rootDir.absolutePath.toString() + "/layerLib"
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def VVL_JNILIB_DIR="${VVL_LIB_ROOT}/jniLibs"
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def VVL_SO_NAME = "libVkLayer_khronos_validation.so"
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// download the release zip file to ${VVL_LIB_ROOT}/
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task download {
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def VVL_ZIP_NAME = "releases/download/vulkan-sdk-${VVL_VER}/android-binaries-${VVL_VER}.zip"
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mkdir "${VVL_LIB_ROOT}"
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def f = new File("${VVL_LIB_ROOT}/android-binaries-${VVL_VER}.zip")
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new URL("${VVL_SITE}/${VVL_ZIP_NAME}")
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.withInputStream { i -> f.withOutputStream { it << i } }
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}
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// unzip the downloaded VVL zip archive to the ${VVL_JNILIB_DIR} for APK packaging.
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task unzip(dependsOn: download, type: Copy) {
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from zipTree(file("${VVL_LIB_ROOT}/android-binaries-${VVL_VER}.zip"))
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into file("${VVL_JNILIB_DIR}")
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}
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android.sourceSets.main.jniLibs {
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srcDirs += ["${VVL_JNILIB_DIR}/android-binaries-${VVL_VER}"]
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}
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// add vvl download as an application dependency.
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dependencies {
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def ARM64_VVL_FILE = "${VVL_JNILIB_DIR}/arm64-v8a/${VVL_SO_NAME}"
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if(!file("${ARM64_VVL_FILE}").exists()) {
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implementation files("${ARM64_VVL_FILE}") {
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builtBy 'unzip'
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}
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}
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}
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project.afterEvaluate{
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project.getTasks().getByName("mergeDebugJniLibFolders").dependsOn(unzip)
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project.getTasks().getByName("mergeReleaseJniLibFolders").dependsOn(unzip)
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}
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+20
-10
@@ -3,14 +3,21 @@
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include <game-activity/GameActivity.h>
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#include "AndroidOut.h"
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#include "Application.h"
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#include <chrono>
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#include <thread>
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using namespace std;
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extern "C" {
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android_app* g_android_app = nullptr;
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Application* g_Application = nullptr;
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void handle_cmd(android_app *pApp, int32_t cmd) {
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switch (cmd) {
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case APP_CMD_INIT_WINDOW:
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aout << "APP_CMD_INIT_WINDOW" << std::endl;
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g_Application->initVulkan();
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break;
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case APP_CMD_TERM_WINDOW:
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aout << "APP_CMD_TERM_WINDOW" << std::endl;
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@@ -20,26 +27,24 @@ void handle_cmd(android_app *pApp, int32_t cmd) {
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}
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}
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android_app* g_android_app = nullptr;
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void android_main(struct android_app *pApp) {
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aout << "Welcome to android_main" << std::endl;
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g_android_app = pApp;
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Application application;
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g_Application = &application;
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pApp->onAppCmd = handle_cmd;
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android_app_set_motion_event_filter(pApp, nullptr);
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// This sets up a typical game/event loop. It will run until the app is destroyed.
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do {
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auto ms = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
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// Process all pending events before running game logic.
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bool done = false;
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while (!done) {
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// 0 is non-blocking.
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int timeout = 0;
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int events;
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android_poll_source *pSource;
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int result = ALooper_pollOnce(timeout, nullptr, &events,
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reinterpret_cast<void**>(&pSource));
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int result = ALooper_pollOnce(timeout, nullptr, &events, reinterpret_cast<void**>(&pSource));
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switch (result) {
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case ALOOPER_POLL_TIMEOUT:
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[[clang::fallthrough]];
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@@ -58,8 +63,13 @@ void android_main(struct android_app *pApp) {
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}
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}
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}
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if(application.isInited())
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{
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application.drawFrame();
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}
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auto end_ms = chrono::duration_cast<chrono::milliseconds>(chrono::system_clock::now().time_since_epoch()).count();
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this_thread::sleep_for(chrono::milliseconds((end_ms-ms)));
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} while (!pApp->destroyRequested);
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application.cleanup();
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}
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}
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