fix bug and add log
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@@ -182,6 +182,17 @@ public:
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void clearnSecondFaceApp();
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void Start();
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void Stop();
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// Called from main thread in response to APP_CMD_TERM_WINDOW.
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// Serializes against JNI callbacks (processImageNative / passDataToNative /
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// changeMotionList) by taking all three FaceApp mutexes + createTextureMtx,
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// then tears down window-dependent Vulkan objects via Application.
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void onWindowLost();
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// Called from main thread in response to APP_CMD_INIT_WINDOW.
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// Does the full first-time initVulkan() on the very first call, and a
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// lightweight swapchain/surface rebuild on subsequent calls.
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void onWindowInit();
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void loadMotionThread();
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std::thread worker_;
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bool _isLoadMotion = false;
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