加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2018-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <vector>
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#include "common/error.h"
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#include "common/glm_common.h"
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#include <glm/gtx/quaternion.hpp>
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#include "scene_graph/component.h"
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namespace vkb
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{
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namespace sg
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{
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class Node;
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class Transform : public Component
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{
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public:
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Transform(Node &node);
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virtual ~Transform() = default;
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Node &get_node();
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virtual std::type_index get_type() override;
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void set_translation(const glm::vec3 &translation);
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void set_rotation(const glm::quat &rotation);
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void set_scale(const glm::vec3 &scale);
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const glm::vec3 &get_translation() const;
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const glm::quat &get_rotation() const;
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const glm::vec3 &get_scale() const;
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void set_matrix(const glm::mat4 &matrix);
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glm::mat4 get_matrix() const;
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glm::mat4 get_world_matrix();
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/**
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* @brief Marks the world transform invalid if any of
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* the local transform are changed or the parent
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* world transform has changed.
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*/
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void invalidate_world_matrix();
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private:
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Node &node;
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glm::vec3 translation = glm::vec3(0.0, 0.0, 0.0);
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glm::quat rotation = glm::quat(1.0, 0.0, 0.0, 0.0);
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glm::vec3 scale = glm::vec3(1.0, 1.0, 1.0);
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glm::mat4 world_matrix = glm::mat4(1.0);
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bool update_world_matrix = false;
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void update_world_transform();
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};
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} // namespace sg
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} // namespace vkb
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