加入volk 和 wma 后 编译不通过, 先保存代码
This commit is contained in:
@@ -0,0 +1,129 @@
|
||||
/* Copyright (c) 2018-2024, Arm Limited and Contributors
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
#include "common/glm_common.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
|
||||
#include "scene_graph/node.h"
|
||||
|
||||
namespace vkb
|
||||
{
|
||||
namespace sg
|
||||
{
|
||||
Transform::Transform(Node &n) :
|
||||
node{n}
|
||||
{
|
||||
}
|
||||
|
||||
Node &Transform::get_node()
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
std::type_index Transform::get_type()
|
||||
{
|
||||
return typeid(Transform);
|
||||
}
|
||||
|
||||
void Transform::set_translation(const glm::vec3 &new_translation)
|
||||
{
|
||||
translation = new_translation;
|
||||
|
||||
invalidate_world_matrix();
|
||||
}
|
||||
|
||||
void Transform::set_rotation(const glm::quat &new_rotation)
|
||||
{
|
||||
rotation = new_rotation;
|
||||
|
||||
invalidate_world_matrix();
|
||||
}
|
||||
|
||||
void Transform::set_scale(const glm::vec3 &new_scale)
|
||||
{
|
||||
scale = new_scale;
|
||||
|
||||
invalidate_world_matrix();
|
||||
}
|
||||
|
||||
const glm::vec3 &Transform::get_translation() const
|
||||
{
|
||||
return translation;
|
||||
}
|
||||
|
||||
const glm::quat &Transform::get_rotation() const
|
||||
{
|
||||
return rotation;
|
||||
}
|
||||
|
||||
const glm::vec3 &Transform::get_scale() const
|
||||
{
|
||||
return scale;
|
||||
}
|
||||
|
||||
void Transform::set_matrix(const glm::mat4 &matrix)
|
||||
{
|
||||
glm::vec3 skew;
|
||||
glm::vec4 perspective;
|
||||
glm::decompose(matrix, scale, rotation, translation, skew, perspective);
|
||||
|
||||
invalidate_world_matrix();
|
||||
}
|
||||
|
||||
glm::mat4 Transform::get_matrix() const
|
||||
{
|
||||
return glm::translate(glm::mat4(1.0), translation) *
|
||||
glm::mat4_cast(rotation) *
|
||||
glm::scale(glm::mat4(1.0), scale);
|
||||
}
|
||||
|
||||
glm::mat4 Transform::get_world_matrix()
|
||||
{
|
||||
update_world_transform();
|
||||
|
||||
return world_matrix;
|
||||
}
|
||||
|
||||
void Transform::invalidate_world_matrix()
|
||||
{
|
||||
update_world_matrix = true;
|
||||
}
|
||||
|
||||
void Transform::update_world_transform()
|
||||
{
|
||||
if (!update_world_matrix)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
world_matrix = get_matrix();
|
||||
|
||||
auto parent = node.get_parent();
|
||||
|
||||
if (parent)
|
||||
{
|
||||
auto &transform = parent->get_component<Transform>();
|
||||
world_matrix = transform.get_world_matrix() * world_matrix;
|
||||
}
|
||||
|
||||
update_world_matrix = false;
|
||||
}
|
||||
|
||||
} // namespace sg
|
||||
} // namespace vkb
|
||||
Reference in New Issue
Block a user