加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2018-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <unordered_map>
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#include <vector>
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#include "common/vk_common.h"
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#include "core/buffer.h"
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#include "core/shader_module.h"
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#include "scene_graph/component.h"
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namespace vkb
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{
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namespace sg
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{
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class Material;
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struct VertexAttribute
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{
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VkFormat format = VK_FORMAT_UNDEFINED;
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std::uint32_t stride = 0;
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std::uint32_t offset = 0;
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};
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class SubMesh : public Component
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{
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public:
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SubMesh(const std::string &name = {});
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virtual ~SubMesh() = default;
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virtual std::type_index get_type() override;
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VkIndexType index_type{};
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std::uint32_t index_offset = 0;
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std::uint32_t vertices_count = 0;
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std::uint32_t vertex_indices = 0;
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std::unordered_map<std::string, vkb::core::BufferC> vertex_buffers;
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std::unique_ptr<vkb::core::BufferC> index_buffer;
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void set_attribute(const std::string &name, const VertexAttribute &attribute);
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bool get_attribute(const std::string &name, VertexAttribute &attribute) const;
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void set_material(const Material &material);
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const Material *get_material() const;
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const ShaderVariant &get_shader_variant() const;
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ShaderVariant &get_mut_shader_variant();
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private:
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std::unordered_map<std::string, VertexAttribute> vertex_attributes;
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const Material *material{nullptr};
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ShaderVariant shader_variant;
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};
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} // namespace sg
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} // namespace vkb
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