加入volk 和 wma 后 编译不通过, 先保存代码
This commit is contained in:
@@ -0,0 +1,75 @@
|
||||
/* Copyright (c) 2018-2025, Arm Limited and Contributors
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "sub_mesh.h"
|
||||
|
||||
#include "material.h"
|
||||
#include "rendering/subpass.h"
|
||||
|
||||
namespace vkb
|
||||
{
|
||||
namespace sg
|
||||
{
|
||||
SubMesh::SubMesh(const std::string &name) :
|
||||
Component{name}
|
||||
{}
|
||||
|
||||
std::type_index SubMesh::get_type()
|
||||
{
|
||||
return typeid(SubMesh);
|
||||
}
|
||||
|
||||
void SubMesh::set_attribute(const std::string &attribute_name, const VertexAttribute &attribute)
|
||||
{
|
||||
vertex_attributes[attribute_name] = attribute;
|
||||
}
|
||||
|
||||
bool SubMesh::get_attribute(const std::string &attribute_name, VertexAttribute &attribute) const
|
||||
{
|
||||
auto attrib_it = vertex_attributes.find(attribute_name);
|
||||
|
||||
if (attrib_it == vertex_attributes.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
attribute = attrib_it->second;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SubMesh::set_material(const Material &new_material)
|
||||
{
|
||||
material = &new_material;
|
||||
}
|
||||
|
||||
const Material *SubMesh::get_material() const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const ShaderVariant &SubMesh::get_shader_variant() const
|
||||
{
|
||||
return shader_variant;
|
||||
}
|
||||
|
||||
ShaderVariant &SubMesh::get_mut_shader_variant()
|
||||
{
|
||||
return shader_variant;
|
||||
}
|
||||
} // namespace sg
|
||||
} // namespace vkb
|
||||
Reference in New Issue
Block a user