加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/helpers.h"
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#include "common/vk_common.h"
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#include "core/image_view.h"
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namespace vkb
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{
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/**
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* @brief Description of render pass attachments.
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* Attachment descriptions can be used to automatically create render target images.
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*/
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struct Attachment
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{
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VkFormat format{VK_FORMAT_UNDEFINED};
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VkSampleCountFlagBits samples{VK_SAMPLE_COUNT_1_BIT};
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VkImageUsageFlags usage{VK_IMAGE_USAGE_SAMPLED_BIT};
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VkImageLayout initial_layout{VK_IMAGE_LAYOUT_UNDEFINED};
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Attachment() = default;
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Attachment(VkFormat format, VkSampleCountFlagBits samples, VkImageUsageFlags usage);
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};
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namespace core
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{
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template <vkb::BindingType bindingType>
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class Device;
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using DeviceC = Device<vkb::BindingType::C>;
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} // namespace core
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/**
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* @brief RenderTarget contains three vectors for: core::Image, core::ImageView and Attachment.
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* The first two are Vulkan images and corresponding image views respectively.
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* Attachment (s) contain a description of the images, which has two main purposes:
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* - RenderPass creation only needs a list of Attachment (s), not the actual images, so we keep
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* the minimum amount of information necessary
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* - Creation of a RenderTarget becomes simpler, because the caller can just ask for some
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* Attachment (s) without having to create the images
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*/
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class RenderTarget
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{
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public:
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using CreateFunc = std::function<std::unique_ptr<RenderTarget>(core::Image &&)>;
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static const CreateFunc DEFAULT_CREATE_FUNC;
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RenderTarget(std::vector<core::Image> &&images);
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RenderTarget(std::vector<core::ImageView> &&image_views);
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RenderTarget(const RenderTarget &) = delete;
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RenderTarget(RenderTarget &&) = delete;
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RenderTarget &operator=(const RenderTarget &other) noexcept = delete;
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RenderTarget &operator=(RenderTarget &&other) noexcept = delete;
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const VkExtent2D &get_extent() const;
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const std::vector<core::ImageView> &get_views() const;
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const std::vector<Attachment> &get_attachments() const;
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/**
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* @brief Sets the current input attachments overwriting the current ones
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* Should be set before beginning the render pass and before starting a new subpass
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* @param input Set of attachment reference number to use as input
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*/
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void set_input_attachments(std::vector<uint32_t> &input);
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const std::vector<uint32_t> &get_input_attachments() const;
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/**
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* @brief Sets the current output attachments overwriting the current ones
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* Should be set before beginning the render pass and before starting a new subpass
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* @param output Set of attachment reference number to use as output
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*/
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void set_output_attachments(std::vector<uint32_t> &output);
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const std::vector<uint32_t> &get_output_attachments() const;
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void set_layout(uint32_t attachment, VkImageLayout layout);
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VkImageLayout get_layout(uint32_t attachment) const;
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private:
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vkb::core::DeviceC const &device;
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VkExtent2D extent{};
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std::vector<core::Image> images;
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std::vector<core::ImageView> views;
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std::vector<Attachment> attachments;
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/// By default there are no input attachments
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std::vector<uint32_t> input_attachments = {};
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/// By default the output attachments is attachment 0
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std::vector<uint32_t> output_attachments = {0};
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};
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} // namespace vkb
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