加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "application.h"
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#include "core/util/logging.hpp"
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#include "platform/window.h"
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namespace vkb
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{
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Application::Application() :
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name{"Sample Name"}
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{
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}
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bool Application::prepare(const ApplicationOptions &options)
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{
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assert(options.window != nullptr && "Window must be valid");
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auto &_debug_info = get_debug_info();
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_debug_info.insert<field::MinMax, float>("fps", fps);
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_debug_info.insert<field::MinMax, float>("frame_time", frame_time);
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lock_simulation_speed = options.benchmark_enabled;
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window = options.window;
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return true;
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}
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void Application::finish()
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{
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}
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bool Application::resize(const uint32_t /*width*/, const uint32_t /*height*/)
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{
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return true;
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}
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void Application::input_event(const InputEvent &input_event)
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{
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}
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Drawer *Application::get_drawer()
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{
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return nullptr;
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}
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void Application::update(float delta_time)
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{
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fps = 1.0f / delta_time;
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frame_time = delta_time * 1000.0f;
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}
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void Application::update_overlay(float delta_time, const std::function<void()> &additional_ui)
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{
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}
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const std::string &Application::get_name() const
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{
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return name;
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}
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void Application::set_name(const std::string &name_)
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{
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name = name_;
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}
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DebugInfo &Application::get_debug_info()
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{
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return debug_info;
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}
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} // namespace vkb
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