加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "resource_replay.h"
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namespace vkb
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{
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class HPPResourceCache;
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class HPPResourceRecord;
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/**
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* @brief facade class around vkb::ResourceReplay, providing a vulkan.hpp-based interface
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*
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* See vkb::ResourceReplay for documentation
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*/
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class HPPResourceReplay : private vkb::ResourceReplay
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{
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public:
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void play(vkb::HPPResourceCache &resource_cache, vkb::HPPResourceRecord &recorder)
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{
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vkb::ResourceReplay::play(reinterpret_cast<vkb::ResourceCache &>(resource_cache), reinterpret_cast<vkb::ResourceRecord &>(recorder));
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}
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};
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} // namespace vkb
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