加入volk 和 wma 后 编译不通过, 先保存代码
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/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ktx_common.h"
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#include <stdexcept>
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namespace vkb
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{
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namespace ktx
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{
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ktxTexture *load_texture(std::string const &filename)
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{
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ktxTexture *ktx_texture;
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KTX_error_code result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_texture);
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if ((result != KTX_SUCCESS) || (ktx_texture == nullptr))
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{
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throw std::runtime_error("Couldn't load texture");
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}
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return ktx_texture;
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}
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} // namespace ktx
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} // namespace vkb
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