加入volk 和 wma 后 编译不通过, 先保存代码
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@@ -1,4 +1,5 @@
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#include "Application.h"
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#include "lodepng.h"
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#ifdef _WIN32
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@@ -625,4 +626,330 @@ void Application::cleanup() {
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// 终止 GLFW
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glfwTerminate();
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#endif
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}
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uint32_t Application::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
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VkMemoryPropertyFlags properties)
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{
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VkPhysicalDeviceMemoryProperties memProperties;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
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for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++)
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{
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if ((typeFilter & (1 << i)) &&
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(memProperties.memoryTypes[i].propertyFlags & properties) == properties)
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{
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return i;
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}
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}
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throw std::runtime_error("Failed to find suitable memory type!");
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}
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Texture Application::loadTexture(std::string path)
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{
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const char* filename = getPath(path).c_str();
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std::vector<unsigned char> image;
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unsigned w, h;
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unsigned error = lodepng::decode(image, w, h, filename, LCT_RGBA, 8);
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Texture tex;
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processWithVulkan(image.data(), w, h, w * 4, image.size(), tex, true);
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return tex;
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}
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void Application::createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture, bool srgb)
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{
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texture.width = width;
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texture.height = height;
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texture.mip_levels = 1;
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VkImageCreateInfo imageInfo = {};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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if (srgb)
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{
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imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
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}
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else
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{
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imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;// VK_FORMAT_R8G8B8A8_SRGB; //VK_FORMAT_R8G8B8A8_UNORM;
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}
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imageInfo.extent.width = width;
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imageInfo.extent.height = height;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (vkCreateImage(device, &imageInfo, nullptr, &texture.image) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create image!");
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}
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device, texture.image, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.device_memory) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to allocate image memory!");
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}
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vkBindImageMemory(device, texture.image, texture.device_memory, 0);
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VkImageViewCreateInfo viewInfo = {};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = texture.image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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if (srgb)
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{
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viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
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}
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else
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{
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;// VK_FORMAT_R8G8B8A8_SRGB; // VK_FORMAT_R8G8B8A8_UNORM;
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}
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &viewInfo, nullptr, &texture.view) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create texture image view!");
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}
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VkSamplerCreateInfo samplerInfo = {};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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if (vkCreateSampler(device, &samplerInfo, nullptr, &texture.sampler) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create texture sampler!");
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}
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texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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void Application::processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture, bool srgb)
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{
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std::unique_lock<std::mutex> lock(mtx);
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if (out_texture.image == VK_NULL_HANDLE)
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{
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createTexture(device, physicalDevice, width, height, out_texture, srgb);
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}
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updateTexture(device, physicalDevice, commandPool, queue, data, width, height,
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rowStride, dataSize, out_texture);
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}
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VkCommandBuffer Application::beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool)
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{
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VkCommandBufferAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = commandPool;
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allocInfo.commandBufferCount = 1;
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VkCommandBuffer commandBuffer;
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vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
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VkCommandBufferBeginInfo beginInfo = {};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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return commandBuffer;
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}
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void Application::endSingleTimeCommands(VkDevice device, VkCommandPool commandPool,
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VkQueue queue, VkCommandBuffer commandBuffer)
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{
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vkEndCommandBuffer(commandBuffer);
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VkSubmitInfo submitInfo = {};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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vkQueueWaitIdle(queue);
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vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
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}
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void Application::updateTexture(VkDevice device, VkPhysicalDevice physicalDevice,
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VkCommandPool commandPool, VkQueue queue,
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uint8_t* data, int width, int height,
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int rowStride, size_t dataSize, Texture& texture)
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{
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = dataSize;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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if (vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to create staging buffer!");
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}
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS)
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{
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throw std::runtime_error("Failed to allocate staging buffer memory!");
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}
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vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
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void* mappedData;
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vkMapMemory(device, stagingBufferMemory, 0, dataSize, 0, &mappedData);
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if (rowStride == width * 4)
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{
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memcpy(mappedData, data, dataSize);
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}
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else
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{
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uint8_t* dst = static_cast<uint8_t*>(mappedData);
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const uint8_t* src = data;
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size_t dstRowStride = width * 4;
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for (int y = 0; y < height; y++)
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{
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memcpy(dst, src, dstRowStride);
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dst += dstRowStride;
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src += rowStride;
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}
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}
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vkUnmapMemory(device, stagingBufferMemory);
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VkCommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool);
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transitionImageLayout(commandBuffer, texture.image,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy region = {};
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region.bufferOffset = 0;
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region.bufferRowLength = 0;
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region.bufferImageHeight = 0;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.mipLevel = 0;
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region.imageSubresource.baseArrayLayer = 0;
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region.imageSubresource.layerCount = 1;
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region.imageOffset = { 0, 0, 0 };
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region.imageExtent = { static_cast<uint32_t>(width),
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static_cast<uint32_t>(height), 1 };
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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transitionImageLayout(commandBuffer, texture.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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endSingleTimeCommands(device, commandPool, queue, commandBuffer);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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vkFreeMemory(device, stagingBufferMemory, nullptr);
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texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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void Application::transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
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VkImageLayout oldLayout, VkImageLayout newLayout)
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{
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.oldLayout = oldLayout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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VkPipelineStageFlags sourceStage;
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VkPipelineStageFlags destinationStage;
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
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newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
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newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else
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{
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throw std::invalid_argument("Unsupported layout transition!");
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}
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vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0,
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0, nullptr, 0, nullptr, 1, &barrier);
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}
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void Application::destroy_texture(Texture texture)
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{
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vkDestroyImageView(device, texture.view, nullptr);
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vkDestroyImage(device, texture.image, nullptr);
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vkDestroySampler(device, texture.sampler, nullptr);
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vkFreeMemory(device, texture.device_memory, nullptr);
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}
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