Windows 下面终于是编译通过
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@@ -5,6 +5,9 @@
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#include "AppBase.h"
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#include <thread>
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#include <mutex>
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#include <vulkan/vulkan.hpp>
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#include "framework/core/buffer.h"
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#include "framework/core/device.h"
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struct Texture
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{
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@@ -44,6 +47,7 @@ public:
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bool isInited() { return inited; }
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protected:
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std::unique_ptr<vkb::core::DeviceC> v_device;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备
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VkDevice device; // 逻辑设备
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VkQueue graphicsQueue; // 图形队列
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