修改为高分辨率
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@@ -130,7 +130,7 @@ private:
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//vector<Texture>* _cur_texs;
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vector<Texture> m_texs_thick;
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std::vector<unsigned char> dummy_data;
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unsigned dummy_w = 2048;
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unsigned dummy_w = 4096;
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unsigned dummy_h = 2048;
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std::vector<TextureLoadingVertexStructure> obj_vertices;
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