修改为高分辨率

This commit is contained in:
xsl
2025-12-22 15:55:43 +08:00
parent c83f36c976
commit 1f9e4939b9
105 changed files with 1366 additions and 1715 deletions
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Width:  |  Height:  |  Size: 16 KiB

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Width:  |  Height:  |  Size: 32 KiB

+2 -2
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@@ -16,8 +16,8 @@ layout (location = 0) out vec4 outFragColor;
void main()
{
vec2 pos = vec2(pushConstants.ux/2048.f, pushConstants.uy/2048.f);
vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/8.f);
vec2 pos = vec2(pushConstants.ux/4096.f, pushConstants.uy/2048.f);
vec2 uv = pos + vec2(inUV.x/8.f, inUV.y/4.f);
vec4 color = texture(samplerColor, uv);
outFragColor = color;
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