修改为单纹理,在android上编译通过,apk修改为日期名字
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+93
-38
@@ -360,9 +360,20 @@ void FaceApp::create_face_pipelines()
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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std::vector<char> vertShaderCode;
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std::vector<char> fragShaderCode;
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if (kThick)
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{
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vertShaderCode = readFile("shaders/texture_thick.vert.spv");
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fragShaderCode = readFile("shaders/texture_thick.frag.spv");
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}
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else
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{
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vertShaderCode = readFile("shaders/texture.vert.spv");
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fragShaderCode = readFile("shaders/texture.frag.spv");
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}
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auto vertShaderCode = readFile("shaders/texture.vert.spv");
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auto fragShaderCode = readFile("shaders/texture.frag.spv");
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VkShaderModule vertShaderModule = createShaderModule(this->device, vertShaderCode);
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VkShaderModule fragShaderModule = createShaderModule(this->device, fragShaderCode);
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@@ -492,22 +503,38 @@ void FaceApp::setup_descriptor_set_layout()
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set_layout_binding_fragment.binding = 1;
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set_layout_binding_fragment.descriptorCount = 1;
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// 添加第二个纹理绑定点
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VkDescriptorSetLayoutBinding set_layout_binding_fragment1{};
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set_layout_binding_fragment1.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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set_layout_binding_fragment1.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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set_layout_binding_fragment1.binding = 2;
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set_layout_binding_fragment1.descriptorCount = 1;
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if (kThick)
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{
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// 添加第二个纹理绑定点
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VkDescriptorSetLayoutBinding set_layout_binding_fragment1{};
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set_layout_binding_fragment1.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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set_layout_binding_fragment1.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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set_layout_binding_fragment1.binding = 2;
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set_layout_binding_fragment1.descriptorCount = 1;
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings{ set_layout_binding_vertex , set_layout_binding_fragment, set_layout_binding_fragment1 };
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings{ set_layout_binding_vertex , set_layout_binding_fragment, set_layout_binding_fragment1 };
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VkDescriptorSetLayoutCreateInfo descriptor_layout{};
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descriptor_layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_layout.pBindings = set_layout_bindings.data();
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descriptor_layout.bindingCount = static_cast<uint32_t>(set_layout_bindings.size());
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VkDescriptorSetLayoutCreateInfo descriptor_layout{};
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descriptor_layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_layout.pBindings = set_layout_bindings.data();
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descriptor_layout.bindingCount = static_cast<uint32_t>(set_layout_bindings.size());
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VK_CHECK(vkCreateDescriptorSetLayout(device, &descriptor_layout, nullptr, &m_descriptorSetLayout));
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VK_CHECK(vkCreateDescriptorSetLayout(device, &descriptor_layout, nullptr, &m_descriptorSetLayout));
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}
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else
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{
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings{ set_layout_binding_vertex , set_layout_binding_fragment };
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VkDescriptorSetLayoutCreateInfo descriptor_layout{};
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descriptor_layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptor_layout.pBindings = set_layout_bindings.data();
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descriptor_layout.bindingCount = static_cast<uint32_t>(set_layout_bindings.size());
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VK_CHECK(vkCreateDescriptorSetLayout(device, &descriptor_layout, nullptr, &m_descriptorSetLayout));
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}
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VkPipelineLayoutCreateInfo pipeline_layout_create_info{};
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@@ -550,12 +577,6 @@ void FaceApp::setup_descriptor_set()
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image_descriptor.sampler = m_texs[i].sampler;
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image_descriptor.imageLayout = m_texs[i].image_layout;
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// 第二个纹理描述符 - 假设你的第二个纹理变量名为 tex_demo1
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VkDescriptorImageInfo image_descriptor1;
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image_descriptor1.imageView = m_texs_ex[i].view;
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image_descriptor1.sampler = m_texs_ex[i].sampler;
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image_descriptor1.imageLayout = m_texs_ex[i].image_layout;
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VkWriteDescriptorSet write_descriptor_set_uniform{};
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write_descriptor_set_uniform.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_descriptor_set_uniform.dstSet = m_descriptor_sets[i];
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@@ -573,23 +594,51 @@ void FaceApp::setup_descriptor_set()
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write_descriptor_set_image.pImageInfo = &image_descriptor;
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write_descriptor_set_image.descriptorCount = 1;
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// 添加第二个纹理的写入描述符
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VkWriteDescriptorSet write_descriptor_set_image1{};
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write_descriptor_set_image1.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_descriptor_set_image1.dstSet = m_descriptor_sets[i];
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write_descriptor_set_image1.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_descriptor_set_image1.dstBinding = 2; // 绑定到位置2
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write_descriptor_set_image1.pImageInfo = &image_descriptor1;
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write_descriptor_set_image1.descriptorCount = 1;
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std::vector<VkWriteDescriptorSet> write_descriptor_sets =
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if (kThick)
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{
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write_descriptor_set_uniform,
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write_descriptor_set_image,
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write_descriptor_set_image1, // 添加第二个纹理
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};
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// 第二个纹理描述符 - 假设你的第二个纹理变量名为 tex_demo1
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VkDescriptorImageInfo image_descriptor1;
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image_descriptor1.imageView = m_texs_ex[i].view;
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image_descriptor1.sampler = m_texs_ex[i].sampler;
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image_descriptor1.imageLayout = m_texs_ex[i].image_layout;
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
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// 添加第二个纹理的写入描述符
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VkWriteDescriptorSet write_descriptor_set_image1{};
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write_descriptor_set_image1.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_descriptor_set_image1.dstSet = m_descriptor_sets[i];
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write_descriptor_set_image1.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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write_descriptor_set_image1.dstBinding = 2; // 绑定到位置2
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write_descriptor_set_image1.pImageInfo = &image_descriptor1;
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write_descriptor_set_image1.descriptorCount = 1;
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std::vector<VkWriteDescriptorSet> write_descriptor_sets =
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{
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write_descriptor_set_uniform,
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write_descriptor_set_image,
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write_descriptor_set_image1, // 添加第二个纹理
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
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}
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else
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{
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std::vector<VkWriteDescriptorSet> write_descriptor_sets =
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{
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write_descriptor_set_uniform,
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write_descriptor_set_image,
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
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}
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}
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@@ -1099,13 +1148,19 @@ void FaceApp::changeMotion(Motion& motion)
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{
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string path = _curMotion.type + "/" + _curMotion.technique + "/" + _curMotion.step + "/" + _curMotion.show_type;
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string path_name = path + "/" + _curMotion.png_name + std::to_string(i) + ".png";
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string path_name_ex = path + "/" + _curMotion.png_name + std::to_string(i) + "_thick.png";
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#ifdef _WIN32
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loadTextureExample(path_name, m_texs[i], true);
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loadTextureExample(path_name_ex, m_texs_ex[i], true);
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if (kThick)
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{
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string path_name_ex = path + "/" + _curMotion.png_name + std::to_string(i) + "_thick.png";
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loadTextureExample(path_name_ex, m_texs_ex[i], true);
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}
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#else
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loadTexture(path_name, m_texs[i], true);
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loadTexture(path_name, m_texs_ex[i], true);
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if (kThick)
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{
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loadTexture(path_name, m_texs_ex[i], true);
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}
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#endif // _WIN32
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