cmake_minimum_required(VERSION 3.22.1)

project("sample")

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

if(CMAKE_SYSTEM_NAME STREQUAL "Android")
        message(STATUS "Building for Android")
    
        add_library(sample SHARED
                app/src/main/cpp/main.cpp
                app/src/main/cpp/AndroidOut.cpp
                )

        find_package(game-activity REQUIRED CONFIG)


        set(CMAKE_SHARED_LINKER_FLAGS
                "${CMAKE_SHARED_LINKER_FLAGS} -u Java_com_google_androidgamesdk_GameActivity_initializeNativeCode")


        target_link_libraries(sample
                game-activity::game-activity_static
                android
                log)
endif()


if(CMAKE_SYSTEM_NAME STREQUAL "Windows" OR WIN32)
        message(STATUS "Building for Windows")
        include_directories(
                "third_party/glfw-3.4/output/include"
                "C:/VulkanSDK/1.4.321.1/Include"
        )

        link_libraries(
                # "${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/lib/glfw3.lib"
                "${CMAKE_CURRENT_LIST_DIR}/third_party/glfw-3.4/output/glfw3.lib"
                "C:/VulkanSDK/1.4.321.1/Lib/vulkan-1.lib"
        )

        # 将源代码添加到此项目的可执行文件。
        add_executable (sample
                "vulkan/main.cpp"
                "vulkan/Application.h"
                "vulkan/Application.cpp"
        )
endif()
