// ===================================================================== // 第 6 课:完整抽卡游戏 —— 老师完整答案 // ===================================================================== #include #include #include #include #include #include #include #include // ===== 卡片数据 ===== std::string normal_cards[5] = { "小火龙", "水跃鱼", "绿草龟", "小电鼠", "土拨仔" }; std::string rare_cards[5] = { "烈焰飞龙", "冰霜之狼", "暗影豹", "风暴鹰", "水晶鹿" }; std::string super_cards[3] = { "雷霆神龙", "凤凰王", "深海巨兽" }; // ===== 游戏状态 ===== int coins = 500; int total_normal = 0; int total_rare = 0; int total_super = 0; // ===== 全局控件 ===== Fl_Window *window; Fl_Box *result_box; Fl_Box *stats_box; Fl_Box *coins_box; void update_coins_display() { char buf[50]; std::sprintf(buf, "金币:%d", coins); coins_box->label(buf); if (coins < 100) { coins_box->labelcolor(FL_RED); } else { coins_box->labelcolor(fl_rgb_color(0, 100, 0)); } } void update_stats_display() { char buf[100]; std::sprintf(buf, "累计:普通 %d | 稀有 %d | 超稀有 %d", total_normal, total_rare, total_super); stats_box->label(buf); } // 抽一张卡:返回卡名,rare_level 引用参数表示稀有度(0/1/2) std::string get_card(int &rare_level) { int r = std::rand() % 100; if (r < 70) { rare_level = 0; total_normal++; return normal_cards[std::rand() % 5]; } else if (r < 95) { rare_level = 1; total_rare++; return rare_cards[std::rand() % 5]; } else { rare_level = 2; total_super++; return super_cards[std::rand() % 3]; } } void draw_one_callback(Fl_Widget *w, void *data) { if (coins < 10) { result_box->label("金币不够!单抽需要 10 金币。\n点\"重置\"恢复金币。"); result_box->labelcolor(FL_RED); result_box->labelsize(16); return; } coins -= 10; update_coins_display(); int level = 0; std::string card = get_card(level); std::string result; if (level == 0) { result = "☆ 普通卡 ☆\n " + card; result_box->labelcolor(fl_rgb_color(128, 128, 128)); } else if (level == 1) { result = "★ 稀有卡 ★\n " + card; result_box->labelcolor(FL_BLUE); } else { result = "★★★ 超稀有卡!! ★★★\n " + card; result_box->labelcolor(FL_RED); } result_box->labelsize(24); result_box->label(result.c_str()); update_stats_display(); } void draw_ten_callback(Fl_Widget *w, void *data) { if (coins < 100) { result_box->label("金币不够!十连抽需要 100 金币。\n点\"重置\"恢复金币。"); result_box->labelcolor(FL_RED); result_box->labelsize(16); return; } coins -= 100; update_coins_display(); std::string all = ""; int ten_normal = 0, ten_rare = 0, ten_super = 0; for (int i = 1; i <= 10; i++) { int level = 0; std::string card = get_card(level); all += "第" + std::to_string(i) + "抽:"; if (level == 0) { all += "普通 " + card; ten_normal++; } else if (level == 1) { all += "★稀有 " + card; ten_rare++; } else { all += "★★★超稀有 " + card; ten_super++; } all += "\n"; } char summary[80]; std::sprintf(summary, "\n--- 本次:普通%d 稀有%d 超稀有%d ---", ten_normal, ten_rare, ten_super); all += summary; result_box->labelsize(14); result_box->label(all.c_str()); result_box->labelcolor(FL_BLACK); update_stats_display(); } void reset_callback(Fl_Widget *w, void *data) { coins = 500; total_normal = 0; total_rare = 0; total_super = 0; update_coins_display(); update_stats_display(); result_box->labelsize(20); result_box->label("游戏已重置!\n金币回到 500,统计清零。\n开始抽卡吧!"); result_box->labelcolor(FL_BLACK); } void quit_callback(Fl_Widget *w, void *data) { window->hide(); } int main() { std::srand(std::time(nullptr)); window = new Fl_Window(440, 560, "抽卡大冒险"); Fl_Button *btn1 = new Fl_Button(30, 15, 150, 50, "单抽\n(10金币)"); btn1->labelsize(16); btn1->callback(draw_one_callback); Fl_Button *btn10 = new Fl_Button(260, 15, 150, 50, "十连抽\n(100金币)"); btn10->labelsize(16); btn10->callback(draw_ten_callback); coins_box = new Fl_Box(30, 75, 380, 30, ""); coins_box->labelsize(20); coins_box->labelfont(FL_BOLD); update_coins_display(); result_box = new Fl_Box(20, 115, 400, 270, "欢迎来到抽卡大冒险!\n点击上方按钮开始抽卡~"); result_box->labelsize(20); result_box->align(FL_ALIGN_TOP | FL_ALIGN_LEFT); result_box->box(FL_DOWN_BOX); stats_box = new Fl_Box(20, 400, 400, 30, ""); stats_box->labelsize(14); update_stats_display(); Fl_Button *btn_reset = new Fl_Button(100, 450, 100, 40, "重置"); btn_reset->callback(reset_callback); Fl_Button *btn_quit = new Fl_Button(240, 450, 100, 40, "退出"); btn_quit->callback(quit_callback); window->end(); window->show(); return Fl::run(); }