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// audio.js — 音频管理器 + 合成 UI 音效
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class AudioManager {
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constructor() {
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this._ctx = null;
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this._master = null;
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this._voiceQueue = [];
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this._voiceEl = null;
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this._ringEl = null;
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this._bgmEl = null;
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this._ambEl = null;
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this._preloaded = {};
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}
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// ── 初始化(必须在用户手势后调用)──
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async init() {
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this._ctx = new (window.AudioContext || window.webkitAudioContext)();
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if (this._ctx.state === 'suspended') await this._ctx.resume();
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this._master = this._ctx.createGain();
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this._master.gain.value = 1.0;
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this._master.connect(this._ctx.destination);
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}
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// ── 合成短音(UI 反馈音效)──
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synth({ freq = 440, freq2 = null, dur = 100, type = 'sine', vol = 0.3 } = {}) {
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if (!this._ctx) return;
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const t = this._ctx.currentTime;
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const d = dur / 1000;
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const osc = this._ctx.createOscillator();
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const gain = this._ctx.createGain();
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osc.type = type;
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osc.frequency.setValueAtTime(freq, t);
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if (freq2 != null) {
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osc.frequency.linearRampToValueAtTime(freq2, t + d);
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}
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gain.gain.setValueAtTime(vol, t);
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gain.gain.setValueAtTime(vol, t + d * 0.75);
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gain.gain.linearRampToValueAtTime(0, t + d);
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osc.connect(gain);
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gain.connect(this._master);
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osc.start(t);
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osc.stop(t + d + 0.05);
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}
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// ── 预加载短音效 ──
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async preload(key, url) {
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if (this._preloaded[key]) return;
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try {
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const res = await fetch(url);
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const buf = await res.arrayBuffer();
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this._preloaded[key] = await this._ctx.decodeAudioData(buf);
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} catch (e) {
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console.warn('[Audio] preload failed:', key, e);
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}
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}
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// ── 播放预加载音效 ──
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playFX(key, { vol = 1.0, loop = false } = {}) {
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const buf = this._preloaded[key];
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if (!buf) return null;
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const src = this._ctx.createBufferSource();
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src.buffer = buf;
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src.loop = loop;
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const gain = this._ctx.createGain();
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gain.gain.value = vol;
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src.connect(gain);
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gain.connect(this._master);
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src.start();
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return { src, gain, stop: () => { try { src.stop(); } catch (_) {} } };
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}
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// ── 铃声(循环)──
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async startRingtone(url) {
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this.stopRingtone();
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this._ringEl = new Audio(url);
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this._ringEl.loop = true;
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this._ringEl.volume = 1.0;
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try { await this._ringEl.play(); } catch (e) { console.warn('[Audio] ring error', e); }
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}
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stopRingtone() {
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if (this._ringEl) {
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this._ringEl.pause();
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this._ringEl.src = '';
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this._ringEl = null;
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}
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}
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// ── 语音播放(多段顺序)──
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playVoice(urls, { vol = 1.0, onEnd = null } = {}) {
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this.stopVoice();
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this._voiceQueue = [...urls];
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this._playNext(vol, onEnd);
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}
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_playNext(vol, onEnd) {
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if (this._voiceQueue.length === 0) {
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this._voiceEl = null;
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if (onEnd) onEnd();
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return;
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}
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const url = this._voiceQueue.shift();
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const el = new Audio(url);
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el.volume = vol;
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this._voiceEl = el;
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el.onended = () => this._playNext(vol, onEnd);
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el.onerror = () => {
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console.warn('[Audio] voice error:', url);
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this._playNext(vol, onEnd);
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};
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el.play().catch(e => console.warn('[Audio] play error', e));
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}
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stopVoice() {
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this._voiceQueue = [];
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if (this._voiceEl) {
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this._voiceEl.onended = null;
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this._voiceEl.pause();
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this._voiceEl = null;
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}
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}
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isVoicePlaying() {
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return !!(this._voiceEl && !this._voiceEl.paused);
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}
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// ── BGM(淡入淡出切换)──
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async startBGM(url, { vol = 0.35, fade = 2000 } = {}) {
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if (this._bgmEl) {
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const old = this._bgmEl;
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this._fadeOut(old, fade / 2).then(() => { old.pause(); old.src = ''; });
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}
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const el = new Audio(url);
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el.loop = true;
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el.volume = 0;
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this._bgmEl = el;
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try {
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await el.play();
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this._fadeTo(el, vol, fade);
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} catch (e) { console.warn('[Audio] BGM error', e); }
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}
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stopBGM(fade = 2000) {
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if (this._bgmEl) {
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const el = this._bgmEl;
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this._bgmEl = null;
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this._fadeOut(el, fade).then(() => { el.pause(); el.src = ''; });
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}
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}
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// ── 环境音 ──
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async startAmbience(url, { vol = 0.25 } = {}) {
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if (this._ambEl) { this._ambEl.pause(); this._ambEl.src = ''; }
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const el = new Audio(url);
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el.loop = true;
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el.volume = vol;
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this._ambEl = el;
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try { await el.play(); } catch (e) { console.warn('[Audio] ambience error', e); }
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}
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stopAmbience() {
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if (this._ambEl) { this._ambEl.pause(); this._ambEl.src = ''; this._ambEl = null; }
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}
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// ── 音量渐变 ──
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_fadeTo(el, target, duration) {
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const start = el.volume;
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const steps = 30;
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const dt = duration / steps;
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const dv = (target - start) / steps;
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let i = 0;
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const t = setInterval(() => {
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el.volume = Math.max(0, Math.min(1, start + dv * i));
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if (++i >= steps) clearInterval(t);
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}, dt);
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}
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_fadeOut(el, duration) {
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return new Promise(resolve => {
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const start = el.volume;
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const steps = 20;
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const dt = duration / steps;
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const dv = start / steps;
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let i = 0;
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const t = setInterval(() => {
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el.volume = Math.max(0, start - dv * i);
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if (++i >= steps) { clearInterval(t); resolve(); }
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}, dt);
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});
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}
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}
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const Snd = new AudioManager();
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// ══════════════════════════════════════════════════
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// SFX_UI — 合成 UI 音效(不依赖音频文件)
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// ══════════════════════════════════════════════════
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const SFX_UI = {
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// 确认操作(单击)
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tap() {
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Snd.synth({ freq: 880, dur: 45, vol: 0.2 });
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},
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// 滑动确认
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swipe() {
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Snd.synth({ freq: 660, dur: 60, vol: 0.18 });
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},
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// 无效操作
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error() {
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Snd.synth({ freq: 200, dur: 100, type: 'square', vol: 0.1 });
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},
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// 新消息到达
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notify() {
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Snd.synth({ freq: 523, dur: 100, vol: 0.25 });
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setTimeout(() => Snd.synth({ freq: 659, dur: 130, vol: 0.2 }), 130);
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},
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// 进入选择模式(三音上行)
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choiceReady() {
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Snd.synth({ freq: 440, dur: 80, type: 'triangle', vol: 0.18 });
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setTimeout(() => Snd.synth({ freq: 523, dur: 80, type: 'triangle', vol: 0.18 }), 100);
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setTimeout(() => Snd.synth({ freq: 659, dur: 120, type: 'triangle', vol: 0.18 }), 200);
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},
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// 选择:温暖/接受(右滑)— 上行音
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choiceWarm() {
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Snd.synth({ freq: 440, freq2: 659, dur: 140, vol: 0.22 });
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},
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// 选择:冷淡/拒绝(左滑)— 下行音
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choiceCold() {
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Snd.synth({ freq: 523, freq2: 349, dur: 140, vol: 0.22 });
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},
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// 选择:好奇/追问(上滑)— 快速上行
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choiceCurious() {
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Snd.synth({ freq: 523, freq2: 784, dur: 120, vol: 0.22 });
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},
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// 选择:沉默/退缩(下滑)— 极轻低音
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choiceSilent() {
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Snd.synth({ freq: 330, dur: 200, vol: 0.08 });
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},
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// 跳过 / 忽略
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skip() {
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Snd.synth({ freq: 587, freq2: 392, dur: 80, vol: 0.12 });
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},
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// 下一条消息即将到来
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next() {
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Snd.synth({ freq: 440, dur: 80, vol: 0.1 });
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setTimeout(() => Snd.synth({ freq: 523, dur: 100, vol: 0.13 }), 120);
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},
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// 打字/录音音效(~800ms)
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typing() {
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for (let i = 0; i < 6; i++) {
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setTimeout(() => {
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Snd.synth({ freq: 600 + Math.random() * 200, dur: 30, type: 'sine', vol: 0.1 });
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}, i * 120);
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}
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},
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// 发送音效
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send() {
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Snd.synth({ freq: 400, freq2: 900, dur: 120, type: 'sine', vol: 0.18 });
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},
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// 结局音效
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ending() {
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Snd.synth({ freq: 523, dur: 400, vol: 0.25 });
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setTimeout(() => Snd.synth({ freq: 659, dur: 400, vol: 0.2 }), 450);
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setTimeout(() => Snd.synth({ freq: 784, dur: 600, vol: 0.15 }), 900);
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},
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};
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@@ -0,0 +1,825 @@
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// engine.js — 游戏引擎 v2(多轮对话 + 林夏语音 + NPC反应)
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//
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// 状态流:idle → notification/ringing → playing → choosing
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// → responding → reacting → [choosing | idle] → …… → ending
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//
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// 新增状态:
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// responding — 林夏说话中(打字音效 + 语音播放)
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// reacting — NPC反应播放中
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// paused — 游戏暂停(两指长按触发)
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class GameEngine {
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constructor() {
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this._state = 'idle';
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// 剧情变量
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this.vars = {
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MOM_LINK: false,
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HE_BACK: null,
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GROUP_REPLY: false,
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ZHOUNAN_DEPTH: 0,
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ZHOUNAN_SHARE: false,
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SELF_RECORD: false,
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UNREAD: 0,
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REPLY_COUNT: 0,
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};
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this.profile = new ProfileTracker();
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this.msgState = {};
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this.currentMsg = null;
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this._queue = [];
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this._endingTriggered = false;
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this._reminderTimer = null;
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// v2: 对话系统
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this._currentChoices = null; // 当前可用的选项集
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this._pendingResolve = null; // 用于中断语音播放的 resolve
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this._skipRequested = false; // 跳过标志
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// 暂停系统
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this._pausedState = null; // 暂停前的状态
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this.gest = null;
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}
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// ── 状态 getter/setter ──
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get state() { return this._state; }
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set state(s) {
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this._state = s;
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dbg(`state: ${s}`);
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const el = document.getElementById('hint');
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if (!el) return;
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const H = {
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idle: '',
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notification: '单击 播放 · 双击 跳过',
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ringing: '单击 接听 · 左滑 拒接',
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playing: '双击 跳过 · 长按 重播',
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choosing: '→温暖 ←冷淡 ↑追问 ↓沉默',
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responding: '双击 跳过',
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reacting: '双击 跳过',
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paused: '单击 继续 · 三指点击 退出',
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ending: '',
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};
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el.textContent = H[s] || '';
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}
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// ══════════════════════════════════════════
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// 初始化 & 启动
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// ══════════════════════════════════════════
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init(gestureDetector) {
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this.gest = gestureDetector;
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this.gest
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.on('singletap', () => this._onTap())
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.on('doubletap', () => this._onDoubleTap())
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.on('swipe_left', () => this._onSwipe('left'))
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.on('swipe_right', () => this._onSwipe('right'))
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.on('swipe_up', () => this._onSwipe('up'))
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.on('swipe_down', () => this._onSwipe('down'))
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.on('longpress', () => this._onLongPress())
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.on('twofinger_longpress', () => this._onPause())
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.on('threefinger_tap', () => this._onExit());
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}
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async start() {
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this._queue = [...MESSAGES];
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// 内容预警
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await this._playVoiceAsync([`${T}/v2_sys_content_warning_wav_v1.mp3`]);
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await sleep(1000);
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await Snd.startAmbience(AMBIENCE_DEFAULT, { vol: 0.15 });
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await sleep(1500);
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Snd.startBGM(`${MUS}/lv11_bgm_m1_main_loop_v1.mp3`, { vol: 0.1 });
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await sleep(1500);
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this._next();
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}
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// ══════════════════════════════════════════
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// 语音播放(异步 + 可中断)
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// ══════════════════════════════════════════
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_playVoiceAsync(urls) {
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return new Promise(resolve => {
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this._pendingResolve = resolve;
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Snd.playVoice(urls, {
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onEnd: () => {
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this._pendingResolve = null;
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resolve();
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},
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});
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});
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}
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_interruptVoice() {
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Snd.stopVoice();
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TTS.stop();
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if (this._pendingResolve) {
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this._pendingResolve();
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this._pendingResolve = null;
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}
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}
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// 打字 + 发送音效
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async _playTypingSend() {
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SFX_UI.typing();
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await sleep(800);
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if (this._skipRequested) return;
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SFX_UI.send();
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await sleep(300);
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}
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// ══════════════════════════════════════════
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// 消息队列推进
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// ══════════════════════════════════════════
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async _next() {
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if (this._endingTriggered) return;
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const msg = this._queue.shift();
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if (!msg) {
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this.triggerFinalEnding();
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return;
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}
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if (msg.requiresMomLink && !this.vars.MOM_LINK) {
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this.triggerFinalEnding();
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return;
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}
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this.currentMsg = msg;
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this._currentChoices = msg.choices || null;
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this.msgState[msg.id] = 'unread';
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this.vars.UNREAD++;
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if (msg.type === 'call') {
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this._startRinging(msg);
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} else {
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this._notifyMessage(msg);
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}
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}
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_notifyMessage(msg) {
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this.state = 'notification';
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Haptic.message();
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SFX_UI.notify();
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this._startReminder();
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}
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async _startRinging(msg) {
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this.state = 'ringing';
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Haptic.ring();
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await Snd.startRingtone(msg.ringtone);
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this._startReminder();
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}
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// ══════════════════════════════════════════
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// 通话流程(异步)
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// ══════════════════════════════════════════
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async _answerCall(msg) {
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Snd.stopRingtone();
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Haptic.stop();
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Haptic.confirm();
|
||||
SFX_UI.tap();
|
||||
this._clearReminder();
|
||||
|
||||
this.state = 'playing';
|
||||
this.msgState[msg.id] = 'read';
|
||||
this.vars.UNREAD = Math.max(0, this.vars.UNREAD - 1);
|
||||
|
||||
if (msg.stateOnAnswer) this._applyState(msg.stateOnAnswer);
|
||||
if (msg.profileOnAnswer) this.profile.add(msg.profileOnAnswer);
|
||||
|
||||
this._skipRequested = false;
|
||||
|
||||
// 播放通话内容
|
||||
await this._playVoiceAsync(msg.audio);
|
||||
|
||||
// _onDoubleTap 在 'playing' 状态下会直接处理状态转换
|
||||
// 所以如果状态已不是 'playing',说明跳过已被处理,直接返回
|
||||
if (this.state !== 'playing') return;
|
||||
|
||||
// 自动挂断(MSG-08 未知号码)
|
||||
if (msg.autoHangup) {
|
||||
if (msg.sfxAfter) {
|
||||
const sfx = Array.isArray(msg.sfxAfter) ? msg.sfxAfter[0] : msg.sfxAfter;
|
||||
await this._playVoiceAsync([sfx]);
|
||||
if (this.state !== 'playing') return;
|
||||
}
|
||||
this._proceedToNext();
|
||||
return;
|
||||
}
|
||||
|
||||
// 自动回复(MSG-01/03/14 妈妈电话、外卖、妈妈第二次电话)
|
||||
if (msg.autoReply) {
|
||||
await this._playTypingSend();
|
||||
if (this.state !== 'playing') return;
|
||||
|
||||
this.state = 'responding';
|
||||
await this._playVoiceAsync([msg.autoReply]);
|
||||
|
||||
// 条件反应(MSG-14:先播前导语"真的没事?",再根据 MOM_LINK 播放不同反应)
|
||||
if (!this._skipRequested && msg.autoReact) {
|
||||
this.state = 'reacting';
|
||||
// 前导语(如"真的没事?")
|
||||
if (msg.autoReactPreamble) {
|
||||
await sleep(500);
|
||||
if (!this._skipRequested) {
|
||||
await this._playVoiceAsync([msg.autoReactPreamble]);
|
||||
}
|
||||
}
|
||||
// 条件分支反应
|
||||
if (!this._skipRequested) {
|
||||
const val = this.vars[msg.autoReact.condition];
|
||||
const reactUrl = val ? msg.autoReact['true'] : msg.autoReact['false'];
|
||||
if (reactUrl) {
|
||||
await sleep(400);
|
||||
if (!this._skipRequested) {
|
||||
await this._playVoiceAsync([reactUrl]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this._proceedToNext();
|
||||
return;
|
||||
}
|
||||
|
||||
// 通话后有选择(MSG-11 阿哲)
|
||||
if (msg.choices) {
|
||||
this._enterChoosing(msg.choices);
|
||||
return;
|
||||
}
|
||||
|
||||
this._proceedToNext();
|
||||
}
|
||||
|
||||
_rejectCall(msg) {
|
||||
Snd.stopRingtone();
|
||||
Haptic.reject();
|
||||
SFX_UI.skip();
|
||||
this._clearReminder();
|
||||
this.msgState[msg.id] = 'missed';
|
||||
if (msg.profileOnMiss) this.profile.add(msg.profileOnMiss);
|
||||
this._proceedToNext();
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 消息播放(异步)
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
async _playMessage(msg) {
|
||||
this._clearReminder();
|
||||
this.state = 'playing';
|
||||
this.msgState[msg.id] = 'read';
|
||||
this.vars.UNREAD = Math.max(0, this.vars.UNREAD - 1);
|
||||
|
||||
if (msg.bgm) Snd.startBGM(msg.bgm, { vol: 0.1 });
|
||||
|
||||
// 系统通知(时光胶囊)
|
||||
if (msg.type === 'system_notification') {
|
||||
this._playSystemNotification(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
this._skipRequested = false;
|
||||
|
||||
// 文字消息(TTS 朗读)
|
||||
if (msg.type === 'wechat_text' && msg.text) {
|
||||
await TTS.speak(msg.text);
|
||||
}
|
||||
// 语音消息
|
||||
else if (msg.audio?.length > 0) {
|
||||
await this._playVoiceAsync(msg.audio);
|
||||
}
|
||||
|
||||
if (this._skipRequested) return;
|
||||
if (this.state !== 'playing') return;
|
||||
|
||||
this._afterPlayed(msg);
|
||||
}
|
||||
|
||||
_playSystemNotification(msg) {
|
||||
Snd.playVoice([msg.systemAudio], {
|
||||
onEnd: () => {
|
||||
if (this.state !== 'playing') return;
|
||||
const audio = msg.audioByProfile?.[this.profile.label];
|
||||
if (audio) {
|
||||
if (msg.stateOnPlay) this._applyState(msg.stateOnPlay);
|
||||
if (msg.profileOnPlay) this.profile.add(msg.profileOnPlay);
|
||||
setTimeout(() => {
|
||||
if (this.state !== 'playing') return;
|
||||
Snd.playVoice([audio], {
|
||||
onEnd: () => this._proceedToNext(),
|
||||
});
|
||||
}, 800);
|
||||
} else {
|
||||
this._proceedToNext();
|
||||
}
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
_afterPlayed(msg) {
|
||||
if (this.state !== 'playing') return;
|
||||
|
||||
if (msg.isEnding) {
|
||||
this.triggerFinalEnding();
|
||||
return;
|
||||
}
|
||||
|
||||
if (msg.choices) {
|
||||
this._enterChoosing(msg.choices);
|
||||
return;
|
||||
}
|
||||
|
||||
this._proceedToNext();
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 选择系统(v2 多轮对话核心)
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
_enterChoosing(choices) {
|
||||
this._currentChoices = choices;
|
||||
this.state = 'choosing';
|
||||
SFX_UI.choiceReady();
|
||||
Haptic.confirm();
|
||||
Snd.playVoice([`${T}/v2_sys_wait_reply_wav_v1.mp3`]);
|
||||
this._startReminder();
|
||||
}
|
||||
|
||||
async _handleChoice(dir) {
|
||||
const choices = this._currentChoices;
|
||||
if (!choices) {
|
||||
SFX_UI.error();
|
||||
Haptic.error();
|
||||
return;
|
||||
}
|
||||
|
||||
const choice = choices[dir];
|
||||
if (!choice) {
|
||||
SFX_UI.error();
|
||||
Haptic.error();
|
||||
return;
|
||||
}
|
||||
|
||||
this._clearReminder();
|
||||
this._skipRequested = false;
|
||||
|
||||
// 1. 播放方向对应的情感音效
|
||||
const sfxMap = {
|
||||
tap: 'tap',
|
||||
right: 'choiceWarm',
|
||||
left: 'choiceCold',
|
||||
up: 'choiceCurious',
|
||||
down: 'choiceSilent',
|
||||
};
|
||||
if (sfxMap[dir]) SFX_UI[sfxMap[dir]]();
|
||||
Haptic.select();
|
||||
|
||||
// 2. 应用状态和画像
|
||||
if (!choice.isSilence) {
|
||||
this.msgState[this.currentMsg.id] = 'replied';
|
||||
this.vars.REPLY_COUNT++;
|
||||
}
|
||||
if (choice.state) this._applyState(choice.state);
|
||||
if (choice.profile) this.profile.add(choice.profile);
|
||||
|
||||
// 3. 林夏回应
|
||||
this.state = 'responding';
|
||||
|
||||
if (choice.isSilence) {
|
||||
// 沉默:短暂停顿
|
||||
await sleep(1500);
|
||||
} else if (choice.linxia) {
|
||||
// 打字 → 发送 → 林夏语音
|
||||
await this._playTypingSend();
|
||||
if (!this._skipRequested) {
|
||||
await this._playVoiceAsync([choice.linxia]);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._skipRequested) {
|
||||
// 跳过了林夏回应 → 如有 followUp 进入选择,否则跳到下一条
|
||||
if (choice.followUp?.choices) {
|
||||
this._enterChoosing(choice.followUp.choices);
|
||||
return;
|
||||
}
|
||||
this._proceedToNext();
|
||||
return;
|
||||
}
|
||||
|
||||
// 4. NPC 反应
|
||||
if (choice.npcReact?.length > 0) {
|
||||
this.state = 'reacting';
|
||||
await sleep(400);
|
||||
if (!this._skipRequested) {
|
||||
await this._playVoiceAsync(choice.npcReact);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._skipRequested) {
|
||||
if (choice.followUp?.choices) {
|
||||
this._enterChoosing(choice.followUp.choices);
|
||||
return;
|
||||
}
|
||||
this._proceedToNext();
|
||||
return;
|
||||
}
|
||||
|
||||
// 5. 如有后续对话 → 再次进入选择
|
||||
if (choice.followUp?.choices) {
|
||||
await sleep(300);
|
||||
this._enterChoosing(choice.followUp.choices);
|
||||
return;
|
||||
}
|
||||
|
||||
// 6. 推进到下一条
|
||||
this._proceedToNext();
|
||||
}
|
||||
|
||||
_skipChoice() {
|
||||
this._clearReminder();
|
||||
SFX_UI.skip();
|
||||
Haptic.confirm();
|
||||
this.profile.add({ avoidance: 1 });
|
||||
this._proceedToNext();
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 推进到下一条
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
async _proceedToNext() {
|
||||
const prev = this.currentMsg;
|
||||
this.currentMsg = null;
|
||||
this._currentChoices = null;
|
||||
this.state = 'idle';
|
||||
this._clearReminder();
|
||||
|
||||
if (this._endingTriggered) return;
|
||||
|
||||
// 特殊事件:阿哲来了(门铃)
|
||||
if (prev?.id === 11 && this.vars.HE_BACK === true) {
|
||||
await sleep(1500);
|
||||
Snd.playVoice([`${SFX}/sfx_door_knock_gentle_v1.mp3`]);
|
||||
Haptic.ring();
|
||||
await sleep(3000);
|
||||
}
|
||||
|
||||
// 检查结局D:未读过多
|
||||
const triggered = MESSAGES.length - this._queue.length;
|
||||
if (this.vars.UNREAD >= 8 && triggered >= 14) {
|
||||
this._triggerEnding('D');
|
||||
return;
|
||||
}
|
||||
|
||||
// 短暂停顿后推进
|
||||
SFX_UI.next();
|
||||
await sleep(DEV ? 200 : 2000);
|
||||
this._next();
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 提醒定时器
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
_startReminder() {
|
||||
this._clearReminder();
|
||||
this._reminderTimer = setInterval(() => {
|
||||
if (this.state === 'notification') {
|
||||
SFX_UI.notify();
|
||||
Haptic.message();
|
||||
} else if (this.state === 'choosing') {
|
||||
SFX_UI.choiceReady();
|
||||
Haptic.confirm();
|
||||
} else if (this.state === 'ringing') {
|
||||
Haptic.ring();
|
||||
} else {
|
||||
this._clearReminder();
|
||||
}
|
||||
}, 8000);
|
||||
}
|
||||
|
||||
_clearReminder() {
|
||||
if (this._reminderTimer) {
|
||||
clearInterval(this._reminderTimer);
|
||||
this._reminderTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 状态变量
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
_applyState(changes) {
|
||||
for (const [k, v] of Object.entries(changes)) {
|
||||
if (k === 'ZHOUNAN_DEPTH_ADD') {
|
||||
this.vars.ZHOUNAN_DEPTH += (v || 1);
|
||||
} else if (v !== null) {
|
||||
this.vars[k] = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 手势处理
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
_onTap() {
|
||||
const s = this.state;
|
||||
|
||||
// 暂停中 → 恢复
|
||||
if (s === 'paused') {
|
||||
this._onResume();
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'ringing') {
|
||||
this._answerCall(this.currentMsg);
|
||||
} else if (s === 'notification') {
|
||||
SFX_UI.tap();
|
||||
Haptic.confirm();
|
||||
this._playMessage(this.currentMsg);
|
||||
} else if (s === 'choosing') {
|
||||
this._handleChoice('tap');
|
||||
}
|
||||
}
|
||||
|
||||
_onDoubleTap() {
|
||||
const s = this.state;
|
||||
|
||||
if (s === 'paused') return;
|
||||
|
||||
if (s === 'ringing') {
|
||||
this._rejectCall(this.currentMsg);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'notification') {
|
||||
this._clearReminder();
|
||||
SFX_UI.skip();
|
||||
Haptic.confirm();
|
||||
const msg = this.currentMsg;
|
||||
if (msg?.profileOnSkip) this.profile.add(msg.profileOnSkip);
|
||||
else this.profile.add({ avoidance: 1 });
|
||||
this._proceedToNext();
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'playing') {
|
||||
this._skipRequested = true;
|
||||
this._interruptVoice();
|
||||
SFX_UI.skip();
|
||||
Haptic.confirm();
|
||||
const msg = this.currentMsg;
|
||||
if (msg?.isEnding) {
|
||||
this.triggerFinalEnding();
|
||||
} else if (msg?.choices) {
|
||||
this._enterChoosing(msg.choices);
|
||||
} else {
|
||||
this._proceedToNext();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'responding' || s === 'reacting') {
|
||||
this._skipRequested = true;
|
||||
this._interruptVoice();
|
||||
SFX_UI.skip();
|
||||
Haptic.confirm();
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'choosing') {
|
||||
this._skipChoice();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_onSwipe(dir) {
|
||||
const s = this.state;
|
||||
|
||||
if (s === 'paused') return;
|
||||
|
||||
if (s === 'ringing') {
|
||||
if (dir === 'left') this._rejectCall(this.currentMsg);
|
||||
else if (dir === 'right') this._answerCall(this.currentMsg);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'notification') {
|
||||
if (dir === 'left') {
|
||||
this._clearReminder();
|
||||
SFX_UI.skip();
|
||||
Haptic.confirm();
|
||||
this.profile.add({ avoidance: 1 });
|
||||
this._proceedToNext();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (s === 'choosing') {
|
||||
this._handleChoice(dir);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ── 长按:重播 / 状态广播 ──
|
||||
_onLongPress() {
|
||||
const s = this.state;
|
||||
|
||||
if (s === 'paused' || s === 'ending') return;
|
||||
|
||||
Haptic.confirm();
|
||||
|
||||
// playing/responding/reacting/choosing → 重播当前消息音频
|
||||
if ((s === 'playing' || s === 'responding' || s === 'reacting' || s === 'choosing') && this.currentMsg) {
|
||||
this._interruptVoice();
|
||||
if (this.currentMsg.audio?.length > 0) {
|
||||
this._playVoiceAsync(this.currentMsg.audio);
|
||||
} else if (this.currentMsg.type === 'wechat_text' && this.currentMsg.text) {
|
||||
TTS.speak(this.currentMsg.text);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// idle/notification → 广播未读数
|
||||
TTS.speak(`当前未读${this.vars.UNREAD}条消息`);
|
||||
}
|
||||
|
||||
// ── 暂停 ──
|
||||
_onPause() {
|
||||
const s = this.state;
|
||||
if (s === 'ending' || s === 'paused') return;
|
||||
|
||||
this._pausedState = s;
|
||||
this._interruptVoice();
|
||||
this._clearReminder();
|
||||
Haptic.stop();
|
||||
this.state = 'paused';
|
||||
Snd.playVoice([`${T}/v2_sys_paused_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
// ── 恢复 ──
|
||||
_onResume() {
|
||||
Snd.stopVoice();
|
||||
const prev = this._pausedState || 'idle';
|
||||
this._pausedState = null;
|
||||
|
||||
// 语音无法断点续播,根据暂停前状态决定恢复行为
|
||||
if (prev === 'choosing' && this._currentChoices) {
|
||||
this.state = 'choosing';
|
||||
SFX_UI.choiceReady();
|
||||
Haptic.confirm();
|
||||
this._startReminder();
|
||||
} else if (prev === 'notification' || prev === 'ringing') {
|
||||
this.state = prev;
|
||||
this._startReminder();
|
||||
} else {
|
||||
// playing/responding/reacting → 无法续播,推进到下一条或回到选择
|
||||
if (this._currentChoices) {
|
||||
this._enterChoosing(this._currentChoices);
|
||||
} else {
|
||||
this._proceedToNext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── 退出 ──
|
||||
_onExit() {
|
||||
if (this.state !== 'paused') return;
|
||||
|
||||
this._endingTriggered = true;
|
||||
this._interruptVoice();
|
||||
// 退出不需要特殊音频,直接返回开始页
|
||||
setTimeout(() => {
|
||||
const startEl = document.getElementById('start');
|
||||
if (startEl) {
|
||||
startEl.style.opacity = '1';
|
||||
startEl.style.display = 'flex';
|
||||
}
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 结局系统
|
||||
// ══════════════════════════════════════════
|
||||
|
||||
async triggerFinalEnding() {
|
||||
if (this._endingTriggered) return;
|
||||
|
||||
const v = this.vars;
|
||||
|
||||
// 结局E(隐藏)— 优先级 1
|
||||
if (v.ZHOUNAN_DEPTH >= 2 && v.ZHOUNAN_SHARE &&
|
||||
(this.profile.label === 'engagement' || this.profile.label === 'nostalgia')) {
|
||||
return this._triggerEnding('E');
|
||||
}
|
||||
|
||||
// 结局A:妈妈连接 + 自己录音 — 优先级 2
|
||||
if (v.MOM_LINK && v.SELF_RECORD) {
|
||||
return this._triggerEnding('A');
|
||||
}
|
||||
|
||||
// 结局B:拒了阿哲 + 回了周南 — 优先级 3
|
||||
if (v.HE_BACK === false && v.ZHOUNAN_DEPTH >= 1) {
|
||||
return this._triggerEnding('B');
|
||||
}
|
||||
|
||||
// 结局C:全部已读但极少回复 — 优先级 4
|
||||
const read = Object.values(this.msgState).filter(s => s !== 'unread').length;
|
||||
if (read >= MESSAGES.length - 2 && v.REPLY_COUNT <= 2) {
|
||||
return this._triggerEnding('C');
|
||||
}
|
||||
|
||||
// 结局D(兜底)— 优先级 5
|
||||
this._triggerEnding('D');
|
||||
}
|
||||
|
||||
async _triggerEnding(type) {
|
||||
if (this._endingTriggered) return;
|
||||
this._endingTriggered = true;
|
||||
|
||||
this.state = 'ending';
|
||||
this._clearReminder();
|
||||
this._interruptVoice();
|
||||
Snd.stopRingtone();
|
||||
Snd.stopBGM(3000);
|
||||
await sleep(2000);
|
||||
|
||||
dbg(`ending: ${type}`);
|
||||
|
||||
const fn = {
|
||||
A: () => this._endingA(),
|
||||
B: () => this._endingB(),
|
||||
C: () => this._endingC(),
|
||||
D: () => this._endingD(),
|
||||
E: () => this._endingE(),
|
||||
}[type];
|
||||
if (fn) await fn();
|
||||
|
||||
// 结局后播报心理支持热线
|
||||
await sleep(3000);
|
||||
await this._playVoiceAsync([`${T}/v2_sys_hotline_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
async _endingA() {
|
||||
Snd.startAmbience(`${AMB}/amb_kitchen_morning_v1.mp3`, { vol: 0.3 });
|
||||
await sleep(2000);
|
||||
Snd.playVoice([`${SFX}/sfx_kettle_whistle_v1.mp3`]);
|
||||
await sleep(4000);
|
||||
SFX_UI.ending();
|
||||
this._showCaption('明天再说。');
|
||||
await this._playVoiceAsync([`${T}/v2_ending_a_linxia_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
async _endingB() {
|
||||
await sleep(2000);
|
||||
SFX_UI.ending();
|
||||
await sleep(1000);
|
||||
this._showCaption('寄出去了。');
|
||||
await this._playVoiceAsync([`${T}/v2_ending_b_linxia_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
async _endingC() {
|
||||
await sleep(3000);
|
||||
SFX_UI.ending();
|
||||
await sleep(1000);
|
||||
this._showCaption('今晚就这样。');
|
||||
await this._playVoiceAsync([`${T}/v2_ending_c_linxia_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
async _endingD() {
|
||||
Haptic.system();
|
||||
await sleep(2000);
|
||||
Haptic.ring();
|
||||
await sleep(4000);
|
||||
Snd.startAmbience(`${AMB}/amb_dawn_birds_v1.mp3`, { vol: 0.4 });
|
||||
await sleep(4000);
|
||||
this._showCaption('早上好。');
|
||||
await this._playVoiceAsync([`${T}/v2_ending_d_linxia_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
async _endingE() {
|
||||
Haptic.message();
|
||||
SFX_UI.notify();
|
||||
await sleep(1500);
|
||||
// 周南秒回:"那我下次出差来北京,请你吃饭好不好。"
|
||||
await this._playVoiceAsync([`${T}/v2_ending_e_zhounan_wav_v1.mp3`]);
|
||||
await sleep(2000);
|
||||
SFX_UI.ending();
|
||||
await sleep(1000);
|
||||
this._showCaption('好。');
|
||||
await this._playVoiceAsync([`${T}/v2_ending_e_linxia_wav_v1.mp3`]);
|
||||
}
|
||||
|
||||
_showCaption(text) {
|
||||
const el = document.getElementById('caption');
|
||||
el.textContent = text;
|
||||
el.style.display = 'flex';
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,262 @@
|
||||
// gestures.js — 触控手势检测器
|
||||
//
|
||||
// 支持 9 种手势:
|
||||
// 单击 · 双击 · 长按(1s) · 左滑 · 右滑 · 上滑 · 下滑
|
||||
// 两指长按(1s) · 三指点击
|
||||
|
||||
class GestureDetector {
|
||||
constructor(el) {
|
||||
this._el = el;
|
||||
this._handlers = {};
|
||||
|
||||
this._startX = 0;
|
||||
this._startY = 0;
|
||||
this._startTime = 0;
|
||||
this._tapTimer = null;
|
||||
this._tapCount = 0;
|
||||
|
||||
// 长按检测
|
||||
this._longPressTimer = null;
|
||||
this._longPressTriggered = false;
|
||||
|
||||
// 多指检测
|
||||
this._maxTouches = 0; // 本次触摸中同时出现的最大手指数
|
||||
this._multiTouchLPTimer = null; // 两指长按计时器
|
||||
this._multiTouchHandled = false;
|
||||
|
||||
this._bindTouch();
|
||||
this._bindMouse();
|
||||
this._bindKeyboard();
|
||||
}
|
||||
|
||||
on(evt, fn) { this._handlers[evt] = fn; return this; }
|
||||
|
||||
_emit(evt) {
|
||||
dbg(evt);
|
||||
const fn = this._handlers[evt];
|
||||
if (fn) fn();
|
||||
}
|
||||
|
||||
// ── 触摸事件 ──
|
||||
_bindTouch() {
|
||||
const el = this._el;
|
||||
|
||||
el.addEventListener('touchstart', e => {
|
||||
e.preventDefault();
|
||||
const count = e.touches.length;
|
||||
|
||||
// 记录本次触摸出现过的最大手指数
|
||||
if (count > this._maxTouches) this._maxTouches = count;
|
||||
|
||||
if (count === 1) {
|
||||
// 单指:记录起点 + 启动长按计时
|
||||
const t = e.touches[0];
|
||||
this._startX = t.clientX;
|
||||
this._startY = t.clientY;
|
||||
this._startTime = Date.now();
|
||||
this._longPressTriggered = false;
|
||||
|
||||
this._longPressTimer = setTimeout(() => {
|
||||
this._longPressTriggered = true;
|
||||
this._longPressTimer = null;
|
||||
this._emit('longpress');
|
||||
}, 1000);
|
||||
|
||||
} else if (count === 2) {
|
||||
// 两指:取消单指长按,启动两指长按计时
|
||||
this._cancelLongPress();
|
||||
this._multiTouchLPTimer = setTimeout(() => {
|
||||
this._multiTouchHandled = true;
|
||||
this._multiTouchLPTimer = null;
|
||||
this._emit('twofinger_longpress');
|
||||
}, 1000);
|
||||
|
||||
} else if (count >= 3) {
|
||||
// 三指+:取消所有计时
|
||||
this._cancelLongPress();
|
||||
this._cancelMultiTouchLP();
|
||||
}
|
||||
}, { passive: false });
|
||||
|
||||
el.addEventListener('touchmove', e => {
|
||||
e.preventDefault();
|
||||
// 移动超 15px 取消长按
|
||||
if (this._longPressTimer && e.touches.length === 1) {
|
||||
const t = e.touches[0];
|
||||
const dx = t.clientX - this._startX;
|
||||
const dy = t.clientY - this._startY;
|
||||
if (Math.sqrt(dx * dx + dy * dy) > 15) {
|
||||
this._cancelLongPress();
|
||||
}
|
||||
}
|
||||
// 两指移动也取消两指长按
|
||||
if (this._multiTouchLPTimer) {
|
||||
this._cancelMultiTouchLP();
|
||||
}
|
||||
}, { passive: false });
|
||||
|
||||
el.addEventListener('touchend', e => {
|
||||
e.preventDefault();
|
||||
|
||||
// 还有手指在屏幕上,等全部抬起再处理
|
||||
if (e.touches.length > 0) return;
|
||||
|
||||
// 全部手指抬起 — 根据 maxTouches 判定手势类型
|
||||
const max = this._maxTouches;
|
||||
|
||||
// 清理计时器
|
||||
this._cancelLongPress();
|
||||
this._cancelMultiTouchLP();
|
||||
|
||||
// 已在计时器中处理过(长按 / 两指长按)
|
||||
if (this._longPressTriggered || this._multiTouchHandled) {
|
||||
this._resetMultiTouch();
|
||||
return;
|
||||
}
|
||||
|
||||
// 三指点击
|
||||
if (max >= 3) {
|
||||
this._resetMultiTouch();
|
||||
this._emit('threefinger_tap');
|
||||
return;
|
||||
}
|
||||
|
||||
// 两指快速触摸(< 1s)→ 忽略
|
||||
if (max === 2) {
|
||||
this._resetMultiTouch();
|
||||
return;
|
||||
}
|
||||
|
||||
// 单指:正常处理(滑动 / 点击)
|
||||
this._resetMultiTouch();
|
||||
const t = e.changedTouches[0];
|
||||
this._process(t.clientX, t.clientY);
|
||||
}, { passive: false });
|
||||
|
||||
el.addEventListener('touchcancel', () => {
|
||||
this._cancelLongPress();
|
||||
this._cancelMultiTouchLP();
|
||||
this._resetMultiTouch();
|
||||
this._reset();
|
||||
}, { passive: false });
|
||||
}
|
||||
|
||||
// ── 鼠标事件(桌面调试)──
|
||||
_bindMouse() {
|
||||
this._el.addEventListener('mousedown', e => {
|
||||
this._startX = e.clientX;
|
||||
this._startY = e.clientY;
|
||||
this._startTime = Date.now();
|
||||
this._longPressTriggered = false;
|
||||
|
||||
this._longPressTimer = setTimeout(() => {
|
||||
this._longPressTriggered = true;
|
||||
this._longPressTimer = null;
|
||||
this._emit('longpress');
|
||||
}, 1000);
|
||||
});
|
||||
this._el.addEventListener('mouseup', e => {
|
||||
this._cancelLongPress();
|
||||
if (this._longPressTriggered) {
|
||||
this._longPressTriggered = false;
|
||||
return;
|
||||
}
|
||||
this._process(e.clientX, e.clientY);
|
||||
});
|
||||
this._el.addEventListener('mousemove', e => {
|
||||
if (this._longPressTimer) {
|
||||
const dx = e.clientX - this._startX;
|
||||
const dy = e.clientY - this._startY;
|
||||
if (Math.sqrt(dx * dx + dy * dy) > 15) {
|
||||
this._cancelLongPress();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ── 键盘事件(桌面调试)──
|
||||
_bindKeyboard() {
|
||||
document.addEventListener('keydown', e => {
|
||||
switch (e.code) {
|
||||
case 'Space': e.preventDefault(); this._emit('singletap'); break;
|
||||
case 'Enter': e.preventDefault(); this._emit('doubletap'); break;
|
||||
case 'ArrowLeft': e.preventDefault(); this._emit('swipe_left'); break;
|
||||
case 'ArrowRight': e.preventDefault(); this._emit('swipe_right'); break;
|
||||
case 'ArrowUp': e.preventDefault(); this._emit('swipe_up'); break;
|
||||
case 'ArrowDown': e.preventDefault(); this._emit('swipe_down'); break;
|
||||
case 'KeyL': e.preventDefault(); this._emit('longpress'); break;
|
||||
case 'KeyP': e.preventDefault(); this._emit('twofinger_longpress'); break;
|
||||
case 'KeyQ': e.preventDefault(); this._emit('threefinger_tap'); break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ── 手势判定(单指) ──
|
||||
_process(endX, endY) {
|
||||
const dx = endX - this._startX;
|
||||
const dy = endY - this._startY;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
const dt = Date.now() - this._startTime;
|
||||
|
||||
// 滑动:距离 > 35px
|
||||
if (dist > 35) {
|
||||
const angle = Math.abs(Math.atan2(dy, dx) * 180 / Math.PI);
|
||||
let dir = null;
|
||||
|
||||
if (angle < 45) dir = 'right';
|
||||
else if (angle > 135) dir = 'left';
|
||||
else if (dy < 0 && Math.abs(dy) > Math.abs(dx)) dir = 'up';
|
||||
else if (dy > 0 && Math.abs(dy) > Math.abs(dx)) dir = 'down';
|
||||
|
||||
if (dir) {
|
||||
this._tapCount = 0;
|
||||
clearTimeout(this._tapTimer);
|
||||
this._emit(`swipe_${dir}`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// 点击:距离 < 20px,时间 < 500ms
|
||||
if (dist < 20 && dt < 500) {
|
||||
this._tapCount++;
|
||||
if (this._tapCount === 1) {
|
||||
this._tapTimer = setTimeout(() => {
|
||||
this._tapCount = 0;
|
||||
this._emit('singletap');
|
||||
}, 250);
|
||||
} else if (this._tapCount >= 2) {
|
||||
clearTimeout(this._tapTimer);
|
||||
this._tapCount = 0;
|
||||
this._emit('doubletap');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ── 工具方法 ──
|
||||
|
||||
_cancelLongPress() {
|
||||
if (this._longPressTimer) {
|
||||
clearTimeout(this._longPressTimer);
|
||||
this._longPressTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
_cancelMultiTouchLP() {
|
||||
if (this._multiTouchLPTimer) {
|
||||
clearTimeout(this._multiTouchLPTimer);
|
||||
this._multiTouchLPTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
_resetMultiTouch() {
|
||||
this._maxTouches = 0;
|
||||
this._multiTouchHandled = false;
|
||||
}
|
||||
|
||||
_reset() {
|
||||
clearTimeout(this._tapTimer);
|
||||
this._tapCount = 0;
|
||||
this._longPressTriggered = false;
|
||||
this._resetMultiTouch();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// haptics.js — 震动反馈(Android Chrome 支持,iOS 降级为无震动)
|
||||
|
||||
const Haptic = {
|
||||
_ok: typeof navigator !== 'undefined' && !!navigator.vibrate,
|
||||
|
||||
_v(pattern) {
|
||||
if (this._ok) navigator.vibrate(pattern);
|
||||
},
|
||||
|
||||
// 来电震动(长震 + 停顿,循环由来电循环调用)
|
||||
ring() { this._v([400, 200, 400]); },
|
||||
|
||||
// 微信消息(两短震)
|
||||
message() { this._v([80, 60, 80]); },
|
||||
|
||||
// 确认操作
|
||||
confirm() { this._v(60); },
|
||||
|
||||
// 拒绝 / 挂断
|
||||
reject() { this._v([100, 50, 100, 50, 100]); },
|
||||
|
||||
// 进入细回复模式
|
||||
detailMode() { this._v([30, 30, 60]); },
|
||||
|
||||
// 选项选中
|
||||
select() { this._v(80); },
|
||||
|
||||
// 系统通知
|
||||
system() { this._v([200, 100, 100, 100, 200]); },
|
||||
|
||||
// 错误 / 无效手势
|
||||
error() { this._v([50, 30, 50]); },
|
||||
|
||||
stop() { if (this._ok) navigator.vibrate(0); },
|
||||
};
|
||||
@@ -0,0 +1,55 @@
|
||||
// main.js — 游戏入口
|
||||
|
||||
let engine = null;
|
||||
let gestures = null;
|
||||
|
||||
async function main() {
|
||||
TTS.init();
|
||||
|
||||
// 初始化音频(必须在用户手势后)
|
||||
await Snd.init();
|
||||
|
||||
// 请求屏幕常亮
|
||||
try {
|
||||
if ('wakeLock' in navigator) {
|
||||
window._wakeLock = await navigator.wakeLock.request('screen');
|
||||
}
|
||||
} catch (_) {}
|
||||
|
||||
// 绑定手势
|
||||
const gameEl = document.getElementById('game');
|
||||
gestures = new GestureDetector(gameEl);
|
||||
|
||||
// 创建并启动引擎
|
||||
engine = new GameEngine();
|
||||
engine.init(gestures);
|
||||
await engine.start();
|
||||
|
||||
if (DEV) {
|
||||
document.getElementById('dbg').style.display = 'block';
|
||||
document.title = '林夏 [DEV]';
|
||||
}
|
||||
}
|
||||
|
||||
// 触摸启动(手机)
|
||||
document.getElementById('start').addEventListener('touchend', async function onStart(e) {
|
||||
e.preventDefault();
|
||||
this.removeEventListener('touchend', onStart);
|
||||
this.style.transition = 'opacity 0.8s';
|
||||
this.style.opacity = '0';
|
||||
setTimeout(() => { this.style.display = 'none'; }, 800);
|
||||
await main();
|
||||
}, { once: true });
|
||||
|
||||
// 鼠标点击(电脑调试)
|
||||
document.getElementById('start').addEventListener('click', async function onClick() {
|
||||
this.removeEventListener('click', onClick);
|
||||
this.style.transition = 'opacity 0.8s';
|
||||
this.style.opacity = '0';
|
||||
setTimeout(() => { this.style.display = 'none'; }, 800);
|
||||
await main();
|
||||
}, { once: true });
|
||||
|
||||
// 防止页面滚动/缩放
|
||||
document.addEventListener('touchmove', e => e.preventDefault(), { passive: false });
|
||||
document.addEventListener('gesturestart', e => e.preventDefault());
|
||||
@@ -0,0 +1,39 @@
|
||||
// profile.js — 行为画像追踪器(avoidance / engagement / nostalgia)
|
||||
|
||||
class ProfileTracker {
|
||||
constructor() {
|
||||
this.scores = { avoidance: 0, engagement: 0, nostalgia: 0 };
|
||||
}
|
||||
|
||||
add(effects) {
|
||||
if (!effects) return;
|
||||
for (const k of ['avoidance', 'engagement', 'nostalgia']) {
|
||||
if (effects[k]) this.scores[k] += effects[k];
|
||||
}
|
||||
}
|
||||
|
||||
// 漏接电话
|
||||
onMissedCall() { this.add({ avoidance: 2 }); }
|
||||
// 单点回"嗯"
|
||||
onSimpleReply() { this.add({ avoidance: 1 }); }
|
||||
// 双指上滑已读不回
|
||||
onReadNoReply() { this.add({ avoidance: 2 }); }
|
||||
// 进入细回复
|
||||
onDetailReply() { this.add({ engagement: 2 }); }
|
||||
// 细回复选"主动追问"(engagement 方向)
|
||||
onEngage() { this.add({ engagement: 2 }); }
|
||||
// 细回复选"分享自己"
|
||||
onShare() { this.add({ engagement: 1, nostalgia: 1 }); }
|
||||
// 反复重听同一条
|
||||
onReplay() { this.add({ nostalgia: 2 }); }
|
||||
// 听完长语音未回应
|
||||
onListenNoReact(){ this.add({ avoidance: 1, nostalgia: 1 }); }
|
||||
|
||||
// 获取最终画像标签
|
||||
get label() {
|
||||
const s = this.scores;
|
||||
if (s.engagement >= s.avoidance && s.engagement >= s.nostalgia) return 'engagement';
|
||||
if (s.nostalgia >= s.avoidance) return 'nostalgia';
|
||||
return 'avoidance';
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,674 @@
|
||||
// story.js — 消息数据 v2(CosyVoice2 语音 + 多轮对话)
|
||||
//
|
||||
// 选择方向的情感含义(全局一致):
|
||||
// 单击(tap) → 简单回应
|
||||
// 双击 → 不回复 / 跳过
|
||||
// 右滑(right) → 温暖 / 接受 / 开放
|
||||
// 左滑(left) → 冷淡 / 拒绝 / 疏远
|
||||
// 上滑(up) → 好奇 / 主动 / 追问
|
||||
// 下滑(down) → 沉默 / 退缩
|
||||
//
|
||||
// 每个 choice 结构:
|
||||
// linxia: 林夏回应的音频路径(null/缺省 = 沉默)
|
||||
// npcReact: NPC反应音频数组(缺省 = 无反应)
|
||||
// isSilence: 沉默选项标记
|
||||
// state: 剧情状态变更
|
||||
// profile: 画像分数变更
|
||||
// followUp: 可选的下一轮对话 { choices: { ... } }
|
||||
|
||||
const A = 'mp3';
|
||||
const T = `${A}/tts`; // CosyVoice2 生成的所有语音
|
||||
const MUS = `${A}/music`;
|
||||
const SFX = `${A}/sfx`;
|
||||
const AMB = `${A}/ambience`;
|
||||
|
||||
// ── 快捷函数 ──
|
||||
const npc = f => `${T}/${f}`; // NPC Round 1 台词
|
||||
const lx = f => `${T}/${f}`; // 林夏回应
|
||||
const rx = f => `${T}/${f}`; // NPC 反应
|
||||
|
||||
const MESSAGES = [
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 01 · 妈妈 · 电话
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 1, type: 'call',
|
||||
sender: 'mom', senderName: '妈妈',
|
||||
ringtone: `${MUS}/lv11_ring_mom_v1.mp3`,
|
||||
audio: [npc('lv11_2103_mom_call_01_wav_v1.mp3')],
|
||||
autoReply: lx('v2_msg01_linxia_auto_wav_v1.mp3'),
|
||||
stateOnAnswer: { MOM_LINK: true },
|
||||
profileOnMiss: { avoidance: 2 },
|
||||
profileOnAnswer: { engagement: 1 },
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 02 · 小美 · 语音 ×3(教学关)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 2, type: 'wechat_voice',
|
||||
sender: 'xiaomei', senderName: '小美',
|
||||
audio: [
|
||||
npc('lv11_2115_xiaomei_voice_01_wav_v1.mp3'),
|
||||
npc('lv11_2115_xiaomei_voice_02_wav_v1.mp3'),
|
||||
npc('lv11_2115_xiaomei_voice_03_wav_v1.mp3'),
|
||||
],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg02_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg02_react_warm_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg02_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg02_react_cold_wav_v1.mp3')],
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg02_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg02_react_curious_wav_v1.mp3')],
|
||||
profile: { engagement: 1 },
|
||||
followUp: {
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg02_r3_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg02_r3_react_wav_v1.mp3')],
|
||||
profile: { nostalgia: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg02_react_silent_wav_v1.mp3')],
|
||||
profile: { avoidance: 2 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg02_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg02_react_tap_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 03 · 外卖小哥 · 电话
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 3, type: 'call',
|
||||
sender: 'delivery', senderName: '外卖小哥',
|
||||
ringtone: `${MUS}/lv11_ring_delivery_v1.mp3`,
|
||||
audio: [npc('lv11_2120_delivery_call_01_wav_v1.mp3')],
|
||||
autoReply: lx('v2_msg03_linxia_auto_wav_v1.mp3'),
|
||||
profileOnMiss: { avoidance: 1 },
|
||||
profileOnAnswer: { engagement: 1 },
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 04 · 阿哲 · 语音(前男友要东西)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 4, type: 'wechat_voice',
|
||||
sender: 'azhe', senderName: '阿哲',
|
||||
audio: [npc('lv11_2130_azhe_voice_01_wav_v1.mp3')],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg04_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_react_warm_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 阿哲问"你呢?"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg04_r3w_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_r3w_react_warm_wav_v1.mp3')],
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg04_r3w_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_r3w_react_cold_wav_v1.mp3')],
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg04_r3w_react_silent_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg04_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_react_cold_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg04_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_react_curious_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 阿哲说"不太方便"后
|
||||
choices: {
|
||||
up: {
|
||||
linxia: lx('v2_msg04_r3c_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_r3c_react_curious_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
},
|
||||
right: {
|
||||
linxia: lx('v2_msg04_r3c_linxia_warm_wav_v1.mp3'),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg04_react_silent_wav_v1.mp3')],
|
||||
state: { HE_BACK: null },
|
||||
profile: { avoidance: 2 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg04_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg04_react_tap_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
profile: { engagement: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 05 · HR王姐 · 语音
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 5, type: 'wechat_voice',
|
||||
sender: 'hr', senderName: 'HR王姐',
|
||||
audio: [npc('lv11_2145_hr_voice_01_wav_v1.mp3')],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg05_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg05_react_warm_wav_v1.mp3')],
|
||||
profile: { engagement: 1 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg05_linxia_cold_wav_v1.mp3'),
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg05_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg05_react_curious_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg05_linxia_tap_wav_v1.mp3'),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 06 · 安安 · 语音(酒吧邀约)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 6, type: 'wechat_voice',
|
||||
sender: 'anan', senderName: '安安',
|
||||
audio: [npc('lv11_2200_anan_voice_01_wav_v1.mp3')],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg06_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg06_react_warm_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg06_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg06_react_cold_wav_v1.mp3')],
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg06_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg06_react_curious_wav_v1.mp3')],
|
||||
profile: { engagement: 1 },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg06_react_silent_wav_v1.mp3')],
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg06_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg06_react_tap_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 07 · 寝室群 · 5条语音
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 7, type: 'wechat_voice',
|
||||
sender: 'dorm', senderName: '寝室群',
|
||||
audio: [
|
||||
npc('lv11_2215_dorm_a_voice_01_wav_v1.mp3'),
|
||||
npc('lv11_2215_dorm_b_voice_01_wav_v1.mp3'),
|
||||
npc('lv11_2215_dorm_c_voice_01_wav_v1.mp3'),
|
||||
npc('lv11_2215_dorm_a_voice_02_wav_v1.mp3'),
|
||||
npc('lv11_2215_dorm_b_voice_02_wav_v1.mp3'),
|
||||
],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg07_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg07_react_warm_wav_v1.mp3')],
|
||||
state: { GROUP_REPLY: true },
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 室友A问"你最近怎么样"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg07_r3_linxia_warm_wav_v1.mp3'),
|
||||
profile: { engagement: 1 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg07_r3_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg07_r3_react_cold_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg07_linxia_cold_wav_v1.mp3'),
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg07_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg07_react_curious_wav_v1.mp3')],
|
||||
state: { GROUP_REPLY: true },
|
||||
profile: { engagement: 2 },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
profile: { avoidance: 2 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_linxia_generic_hmm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg07_react_tap_wav_v1.mp3')],
|
||||
state: { GROUP_REPLY: true },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 08 · 未知号码 · 电话(悬疑钩子)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 8, type: 'call',
|
||||
sender: 'unknown', senderName: '未知号码',
|
||||
ringtone: `${MUS}/lv11_ring_unknown_v1.mp3`,
|
||||
audio: [`${SFX}/sfx_breathing_unknown_v1.mp3`],
|
||||
autoHangup: true,
|
||||
sfxAfter: `${SFX}/sfx_heartbeat_fast_v1.mp3`,
|
||||
profileOnMiss: { avoidance: 1 },
|
||||
profileOnAnswer: { nostalgia: 1 },
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 09 · 小美(醉)· 4段语音
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 9, type: 'wechat_voice',
|
||||
sender: 'xiaomei', senderName: '小美',
|
||||
audio: [
|
||||
npc('lv11_2245_xiaomei_voice_01_seg1_wav_v1.mp3'),
|
||||
npc('lv11_2245_xiaomei_voice_01_seg2_wav_v1.mp3'),
|
||||
npc('lv11_2245_xiaomei_voice_01_seg3_wav_v1.mp3'),
|
||||
npc('lv11_2245_xiaomei_voice_01_seg4_wav_v1.mp3'),
|
||||
],
|
||||
bgm: `${MUS}/lv11_bgm_m2_suspense_v1.mp3`,
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg09_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg09_react_warm_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg09_linxia_cold_wav_v1.mp3'),
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg09_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg09_react_curious_wav_v1.mp3')],
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 小美说"怕你恨我"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg09_r3_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg09_r3_react_warm_wav_v1.mp3')],
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg09_r3_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg09_r3_react_cold_wav_v1.mp3')],
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg09_r3_react_silent_q_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
profile: { avoidance: 2, nostalgia: 1 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg09_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg09_react_tap_wav_v1.mp3')],
|
||||
profile: { nostalgia: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 10 · 妈妈 · 文字消息(多层嵌套对话)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 10, type: 'wechat_text',
|
||||
sender: 'mom', senderName: '妈妈',
|
||||
text: '睡了吗?',
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg10_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_react_warm_wav_v1.mp3')],
|
||||
state: { MOM_LINK: true },
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 妈妈问"今天怎么样"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg10_rw_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_rw_react_warm_wav_v1.mp3')],
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg10_rw_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_rw_react_curious_wav_v1.mp3')],
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg10_rw_react_silent_wav_v1.mp3')],
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg10_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_react_cold_wav_v1.mp3')],
|
||||
state: { MOM_LINK: true },
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg10_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_call_mom_wav_v1.mp3')],
|
||||
state: { MOM_LINK: true },
|
||||
profile: { engagement: 3 },
|
||||
followUp: {
|
||||
// 妈妈打来电话说"怎么了夏夏?"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg10_call_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_call_react_warm_wav_v1.mp3')],
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg10_call_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_call_react_curious_wav_v1.mp3')],
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg10_call_react_down_wav_v1.mp3')],
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg10_react_silent_wav_v1.mp3')],
|
||||
profile: { avoidance: 2 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg10_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg10_react_tap_wav_v1.mp3')],
|
||||
state: { MOM_LINK: true },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 11 · 阿哲 · 电话(关键分支:来不来)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 11, type: 'call',
|
||||
sender: 'azhe', senderName: '阿哲',
|
||||
ringtone: `${MUS}/lv11_ring_azhe_v1.mp3`,
|
||||
audio: [npc('lv11_2315_azhe_call_01_wav_v1.mp3')],
|
||||
profileOnMiss: { avoidance: 2 },
|
||||
profileOnAnswer: { engagement: 1 },
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg11_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_warm_wav_v1.mp3')],
|
||||
state: { HE_BACK: true },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg11_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_cold_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg11_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_curious_wav_v1.mp3')],
|
||||
followUp: {
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg11_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_warm_wav_v1.mp3')],
|
||||
state: { HE_BACK: true },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg11_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_cold_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg11_r3_react_silent_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
state: { HE_BACK: false },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg11_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg11_react_tap_wav_v1.mp3')],
|
||||
state: { HE_BACK: false },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 12 · 周南 · 语音(老同学)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 12, type: 'wechat_voice',
|
||||
sender: 'zhounan', senderName: '周南',
|
||||
audio: [npc('lv11_2330_zhounan_voice_01_wav_v1.mp3')],
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg12_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg12_react_warm_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH: 1 },
|
||||
profile: { engagement: 2, nostalgia: 1 },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg12_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg12_react_cold_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH: 1 },
|
||||
profile: { nostalgia: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg12_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg12_react_curious_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH: 1 },
|
||||
profile: { nostalgia: 2 },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg12_react_silent_wav_v1.mp3')],
|
||||
profile: { nostalgia: 1 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg12_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg12_react_tap_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 13 · 周南 · 4条长语音(他的十年)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 13, type: 'wechat_voice',
|
||||
sender: 'zhounan', senderName: '周南',
|
||||
audio: [
|
||||
npc('lv11_2345_zhounan_voice_01_wav_v1.mp3'),
|
||||
npc('lv11_2345_zhounan_voice_02_wav_v1.mp3'),
|
||||
npc('lv11_2345_zhounan_voice_03_wav_v1.mp3'),
|
||||
npc('lv11_2345_zhounan_voice_04_wav_v1.mp3'),
|
||||
],
|
||||
bgm: `${MUS}/lv11_bgm_m3_zhounan_v1.mp3`,
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg13_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_react_warm_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH_ADD: 1 },
|
||||
profile: { engagement: 2 },
|
||||
followUp: {
|
||||
// 周南问"你在北京过得好吗"后
|
||||
choices: {
|
||||
right: {
|
||||
linxia: lx('v2_msg13_r3_linxia_warm_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_r3_react_warm_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_SHARE: true },
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg13_r3_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_r3_react_cold_wav_v1.mp3')],
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg13_r3_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_r3_react_curious_wav_v1.mp3')],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
left: {
|
||||
linxia: lx('v2_msg13_linxia_cold_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_react_cold_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH_ADD: 1 },
|
||||
profile: { nostalgia: 1 },
|
||||
},
|
||||
up: {
|
||||
linxia: lx('v2_msg13_linxia_curious_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_react_curious_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH_ADD: 1, ZHOUNAN_SHARE: true },
|
||||
profile: { nostalgia: 2, engagement: 1 },
|
||||
},
|
||||
down: {
|
||||
isSilence: true,
|
||||
npcReact: [rx('v2_msg13_react_silent_wav_v1.mp3')],
|
||||
profile: { avoidance: 1 },
|
||||
},
|
||||
tap: {
|
||||
linxia: lx('v2_msg13_linxia_tap_wav_v1.mp3'),
|
||||
npcReact: [rx('v2_msg13_react_tap_wav_v1.mp3')],
|
||||
state: { ZHOUNAN_DEPTH_ADD: 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 14 · 妈妈 · 第二次电话
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 14, type: 'call',
|
||||
sender: 'mom', senderName: '妈妈',
|
||||
ringtone: `${MUS}/lv11_ring_mom_v1.mp3`,
|
||||
audio: [npc('lv11_0015_mom_call_01_wav_v1.mp3')],
|
||||
autoReply: lx('v2_msg14_linxia_auto_wav_v1.mp3'),
|
||||
autoReact: {
|
||||
condition: 'MOM_LINK',
|
||||
true: rx('v2_msg14_react_linked_wav_v1.mp3'),
|
||||
false: rx('v2_msg14_react_unlinked_wav_v1.mp3'),
|
||||
},
|
||||
autoReactPreamble: rx('v2_msg14_mom_ask_wav_v1.mp3'),
|
||||
stateOnAnswer: { MOM_LINK: true },
|
||||
profileOnMiss: { avoidance: 2 },
|
||||
profileOnAnswer: { engagement: 2 },
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 15 · 时光胶囊 · 系统通知
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 15, type: 'system_notification',
|
||||
sender: 'self', senderName: '时光胶囊',
|
||||
systemAudio: npc('lv11_sys_memo_01_wav_v1.mp3'),
|
||||
audioByProfile: {
|
||||
avoidance: npc('lv11_0030_self3y_voice_02_wav_v1.mp3'),
|
||||
engagement: npc('lv11_0030_self3y_voice_01_wav_v1.mp3'),
|
||||
nostalgia: npc('lv11_0030_self3y_voice_03_wav_v1.mp3'),
|
||||
},
|
||||
stateOnPlay: { SELF_RECORD: true },
|
||||
profileOnPlay: { nostalgia: 2 },
|
||||
profileOnSkip: { avoidance: 2 },
|
||||
},
|
||||
|
||||
// ══════════════════════════════════════════
|
||||
// 16 · 妈妈 · 长语音 ×8(结局前奏)
|
||||
// ══════════════════════════════════════════
|
||||
{
|
||||
id: 16, type: 'wechat_voice',
|
||||
sender: 'mom', senderName: '妈妈',
|
||||
audio: [
|
||||
npc('lv11_0200_mom_voice_01_seg1_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg2_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg3_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg4_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg5_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg6_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg7_wav_v1.mp3'),
|
||||
npc('lv11_0200_mom_voice_01_seg8_wav_v1.mp3'),
|
||||
],
|
||||
bgm: `${MUS}/lv11_bgm_m4_ending_v1.mp3`,
|
||||
isEnding: true,
|
||||
requiresMomLink: true,
|
||||
},
|
||||
];
|
||||
|
||||
// 角色信息
|
||||
const SENDERS = {
|
||||
mom: { name: '妈妈' },
|
||||
azhe: { name: '阿哲' },
|
||||
xiaomei: { name: '小美' },
|
||||
delivery: { name: '外卖小哥' },
|
||||
hr: { name: 'HR王姐' },
|
||||
anan: { name: '安安' },
|
||||
dorm: { name: '寝室群' },
|
||||
unknown: { name: '未知号码' },
|
||||
zhounan: { name: '周南' },
|
||||
self: { name: '时光胶囊' },
|
||||
};
|
||||
|
||||
const AMBIENCE_DEFAULT = `${AMB}/amb_apartment_night_01_v1.mp3`;
|
||||
@@ -0,0 +1,38 @@
|
||||
// utils.js — 工具函数
|
||||
|
||||
const DEV = new URLSearchParams(location.search).has('dev');
|
||||
|
||||
const sleep = ms => new Promise(r => setTimeout(r, ms));
|
||||
|
||||
function dbg(msg) {
|
||||
const el = document.getElementById('dbg');
|
||||
if (el && el.style.display !== 'none') el.textContent = msg;
|
||||
}
|
||||
|
||||
// TTS — 仅用于朗读文字消息内容,不用于任何 UI 反馈
|
||||
const TTS = {
|
||||
_voices: [],
|
||||
init() {
|
||||
if (!window.speechSynthesis) return;
|
||||
const load = () => { this._voices = speechSynthesis.getVoices(); };
|
||||
load();
|
||||
speechSynthesis.onvoiceschanged = load;
|
||||
},
|
||||
_pick() {
|
||||
return this._voices.find(v => v.lang.startsWith('zh') || v.name.includes('Chinese'))
|
||||
|| this._voices[0] || null;
|
||||
},
|
||||
speak(text, { rate = 0.85, volume = 0.8 } = {}) {
|
||||
return new Promise(resolve => {
|
||||
if (!window.speechSynthesis) { resolve(); return; }
|
||||
speechSynthesis.cancel();
|
||||
const u = new SpeechSynthesisUtterance(text);
|
||||
u.lang = 'zh-CN'; u.rate = rate; u.volume = volume;
|
||||
const v = this._pick();
|
||||
if (v) u.voice = v;
|
||||
u.onend = resolve; u.onerror = resolve;
|
||||
speechSynthesis.speak(u);
|
||||
});
|
||||
},
|
||||
stop() { if (window.speechSynthesis) speechSynthesis.cancel(); },
|
||||
};
|
||||
Reference in New Issue
Block a user