VoxCPM2 v5 音色克隆:脚本、参考音频、游戏对白与状态文档
通过 Voice Design 试听选定各角色参考音色,Style Control 全量克隆并部署到 audio/mp3/tts;清理未引用音频与 audio_1 旧产物。
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#!/usr/bin/env python3
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"""
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《林夏》TTS v5 — 选定试听样本克隆 + Style Control 表演
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参考音频:audio_2/tts/v4_voice_samples/{role}/*.wav(每角色保留 1 条)
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输出:audio_2/tts/v5_cloned/*_wav_v5.mp3
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部署:audio/mp3/tts/*_wav_v1.mp3(游戏直接可用)
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用法:
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VOXCPM_PORT=8002 python audio_2/scripts/04_gen_tts_clone.py --force
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python audio_2/scripts/04_gen_tts_clone.py --role delivery --test
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python audio_2/scripts/04_gen_tts_clone.py --no-deploy
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"""
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import argparse
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import base64
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import glob
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import os
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import shutil
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import subprocess
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import sys
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import tempfile
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import time
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import requests
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PROJECT_DIR = "/home/xsl/blind"
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SAMPLE_DIR = f"{PROJECT_DIR}/audio_2/tts/v4_voice_samples"
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OUT_DIR = f"{PROJECT_DIR}/audio_2/tts/v5_cloned"
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DEPLOY_DIR = f"{PROJECT_DIR}/audio/mp3/tts"
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HOST = os.environ.get("VOXCPM_HOST", "127.0.0.1")
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PORT = os.environ.get("VOXCPM_PORT", "8002")
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BASE_URL = f"http://{HOST}:{PORT}"
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sys.path.insert(0, f"{PROJECT_DIR}/audio")
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sys.path.insert(0, f"{PROJECT_DIR}/audio_2")
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from batch_tts_voxcpm import ROLES, LINES # noqa: E402
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from voice_style_prompts import get_clone_style # noqa: E402
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# story.js 引用但不在 LINES 中的台词
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EXTRA_LINES = [
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(
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"lv11_0030_self3y_voice_01",
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"self_3y",
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"哦对,今天是我来北京的第一百天。妈,我没跟你说,我自己数的。"
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"这个城市好大。我走了很多路,见了很多人。我觉得我还没准备好,"
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"但我又觉得好像准备了很久很久了。你们不用担心我。我很好。"
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"以后的我,如果你听到这条,记得要好好的。",
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),
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(
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"lv11_0030_self3y_voice_02",
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"self_3y",
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"我今天又没睡好。不是失眠,就是睡不踏实。"
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"北京这个地方,它会让你觉得你随时都要更好,随时都要更努力。"
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"我在努力。但我不知道在努力什么。"
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"我就想留下一条记录。今天,今天是……算了,就今天吧。",
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),
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(
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"lv11_0030_self3y_voice_03",
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"self_3y",
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"是我。23岁的我。我设了三年后打开。"
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"我不知道那时候的你怎么样了。如果你很好,就当我多虑了。"
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"如果你不好——你看,你熬过来了对不对。"
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"你23岁的时候,也觉得很难。但你还是过来了。"
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"所以……撑住啊。",
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),
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("lv11_sys_memo_01", "linxia", "三年前今天,一条未听的录音"),
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]
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os.makedirs(OUT_DIR, exist_ok=True)
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os.makedirs(DEPLOY_DIR, exist_ok=True)
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def find_selected_ref(role_key):
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role_dir = os.path.join(SAMPLE_DIR, role_key)
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wavs = sorted(glob.glob(os.path.join(role_dir, "*.wav")))
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if not wavs:
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return None
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if len(wavs) > 1:
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print(f" [警告] {role_key} 有多条参考音频,使用: {os.path.basename(wavs[0])}")
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return wavs[0]
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def convert_to_wav(src, dst):
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subprocess.run(
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["ffmpeg", "-y", "-i", src, "-ar", "16000", "-ac", "1", "-acodec", "pcm_s16le", dst],
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check=True,
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capture_output=True,
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)
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def wav_to_base64(path):
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with open(path, "rb") as f:
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return base64.b64encode(f.read()).decode()
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def apply_speed(src, speed, dst):
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if abs(speed - 1.0) < 0.01:
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shutil.copy2(src, dst)
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return
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subprocess.run(
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["ffmpeg", "-y", "-i", src, "-filter:a", f"atempo={speed}", "-acodec", "pcm_s16le", dst],
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check=True,
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capture_output=True,
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)
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def wav_to_mp3(src, dst):
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subprocess.run(
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[
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"ffmpeg", "-y", "-i", src,
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"-codec:a", "libmp3lame", "-b:a", "128k", "-ar", "24000", "-ac", "1",
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dst,
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],
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check=True,
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capture_output=True,
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)
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def check_server():
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try:
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r = requests.get(f"{BASE_URL}/health", timeout=5)
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return r.status_code == 200 and r.json().get("status") == "ok"
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except Exception:
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return False
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def register_voice(wav_path):
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r = requests.post(
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f"{BASE_URL}/v1/voices",
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json={"wav_base64": wav_to_base64(wav_path)},
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timeout=60,
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)
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r.raise_for_status()
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return r.json()["voice_id"]
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def synthesize_styled(voice_id, text, style, cfg=2.0, steps=10):
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payload = {
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"text": text,
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"style": style,
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"voice_id": voice_id,
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"cfg_value": cfg,
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"inference_timesteps": steps,
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}
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r = requests.post(f"{BASE_URL}/v1/speech/styled", json=payload, timeout=180)
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r.raise_for_status()
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return r.content
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def main():
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parser = argparse.ArgumentParser(description="选定样本克隆 → v5 + 部署游戏目录")
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parser.add_argument("--role", help="只合成指定角色")
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parser.add_argument("--test", action="store_true", help="只合成第一条")
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parser.add_argument("--dry-run", action="store_true")
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parser.add_argument("--force", action="store_true")
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parser.add_argument("--no-deploy", action="store_true", help="不复制到 audio/mp3/tts")
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parser.add_argument("--cfg", type=float, default=2.0)
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parser.add_argument("--steps", type=int, default=10)
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args = parser.parse_args()
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lines = LINES + EXTRA_LINES
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if args.role:
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lines = [(f, r, t) for f, r, t in lines if r == args.role or r.startswith(args.role)]
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if args.test:
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lines = lines[:1]
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roles_needed = sorted(set(r for _, r, _ in lines))
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print(f"\n{'=' * 60}")
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print(" 《林夏》TTS v5 — 试听样本克隆")
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print(f" 参考: {SAMPLE_DIR}")
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print(f" 输出: {OUT_DIR}")
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if not args.no_deploy:
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print(f" 部署: {DEPLOY_DIR} (*_wav_v1.mp3)")
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print(f" 台词: {len(lines)} 条 角色: {len(roles_needed)}")
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print(f"{'=' * 60}\n")
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refs = {}
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for role in roles_needed:
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ref = find_selected_ref(role)
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if ref:
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refs[role] = ref
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print(f" [{role}] ← {os.path.basename(ref)}")
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else:
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print(f" [{role}] ✗ 未找到参考音频")
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if args.dry_run:
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print()
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for fname, role, text in lines:
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style = get_clone_style(fname, role, text) or "(无表演修饰)"
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print(f" {fname} [{role}] style={style}")
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print(f" ref={'yes' if role in refs else 'NO'} text={text[:40]}...")
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return
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missing = [r for r in roles_needed if r not in refs]
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if missing:
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print(f"\n[错误] 缺少参考音频: {', '.join(missing)}")
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sys.exit(1)
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if not check_server():
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print(f"[错误] VoxCPM2 未就绪: {BASE_URL}/health")
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sys.exit(1)
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tmp = tempfile.mkdtemp(prefix="voxcpm5_")
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voice_ids = {}
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for role, ref_path in sorted(refs.items()):
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wav = os.path.join(tmp, f"{role}_ref.wav")
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convert_to_wav(ref_path, wav)
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print(f" 注册音色: {role} ... ", end="", flush=True)
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voice_ids[role] = register_voice(wav)
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print(f"ok ({voice_ids[role][:10]}...)")
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ok = skip = fail = 0
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manifest_path = os.path.join(OUT_DIR, "clone_manifest.tsv")
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manifest_lines = ["filename\trole\tref\tstyle\ttext\n"]
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for i, (fname, role, text) in enumerate(lines, 1):
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out_v5 = os.path.join(OUT_DIR, f"{fname}_wav_v5.mp3")
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out_game = os.path.join(DEPLOY_DIR, f"{fname}_wav_v1.mp3")
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style = get_clone_style(fname, role, text)
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ref_name = os.path.basename(refs[role])
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manifest_lines.append(
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f"{fname}\t{role}\t{ref_name}\t{(style or '自然说话').replace(chr(9), ' ')}\t"
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f"{text.replace(chr(9), ' ')}\n"
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)
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if os.path.exists(out_v5) and not args.force:
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print(f" [{i:3d}/{len(lines)}] SKIP {fname}")
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skip += 1
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continue
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if role not in voice_ids:
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print(f" [{i:3d}/{len(lines)}] MISS {fname}")
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fail += 1
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continue
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print(f" [{i:3d}/{len(lines)}] {fname} [{role}] ... ", end="", flush=True)
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t0 = time.time()
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try:
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wav_bytes = synthesize_styled(
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voice_ids[role], text, style, cfg=args.cfg, steps=args.steps
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)
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raw_wav = os.path.join(tmp, f"{fname}_raw.wav")
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spd_wav = os.path.join(tmp, f"{fname}_spd.wav")
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with open(raw_wav, "wb") as f:
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f.write(wav_bytes)
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speed = ROLES.get(role, {}).get("speed", 1.0)
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apply_speed(raw_wav, speed, spd_wav)
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wav_to_mp3(spd_wav, out_v5)
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if not args.no_deploy:
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shutil.copy2(out_v5, out_game)
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kb = os.path.getsize(out_v5) // 1024
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print(f"ok ({time.time() - t0:.1f}s, {kb}KB)")
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ok += 1
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except Exception as e:
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print(f"FAIL: {e}")
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fail += 1
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with open(manifest_path, "w", encoding="utf-8") as f:
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f.writelines(manifest_lines)
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print(f"\n完成: {ok} ok, {skip} skip, {fail} fail")
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print(f"输出: {OUT_DIR}")
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print(f"清单: {manifest_path}")
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if not args.no_deploy:
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print(f"游戏目录: {DEPLOY_DIR}")
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if __name__ == "__main__":
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main()
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