15 lines
318 B
GLSL
15 lines
318 B
GLSL
#version 450
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// 输入变量(与顶点着色器输出对应)
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layout(location = 0) in vec2 inTexCoord;
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// 输出颜色
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layout(location = 0) out vec4 outColor;
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// 纹理采样器
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layout(binding = 0) uniform sampler2D texSampler;
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void main() {
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// 采样纹理
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outColor = texture(texSampler, inTexCoord);
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} |