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Vulkan-Samples/samples/extensions/shader_debugprintf/shader_debugprintf.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2024-2025, Sascha Willems
* Copyright (c) 2024-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "api_vulkan_sample.h"
class ShaderDebugPrintf : public ApiVulkanSample
{
public:
bool display_skysphere = true;
struct
{
Texture skysphere;
} textures;
struct
{
std::unique_ptr<vkb::sg::SubMesh> skysphere;
std::unique_ptr<vkb::sg::SubMesh> scene;
} models;
struct
{
std::unique_ptr<vkb::core::BufferC> matrices;
} uniform_buffers;
struct UBOVS
{
glm::mat4 projection;
glm::mat4 modelview;
glm::mat4 skysphere_modelview;
float modelscale = 0.05f;
} ubo_vs;
struct
{
VkPipeline skysphere{VK_NULL_HANDLE};
VkPipeline sphere{VK_NULL_HANDLE};
} pipelines;
VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
struct
{
VkDescriptorSet skysphere{VK_NULL_HANDLE};
VkDescriptorSet sphere{VK_NULL_HANDLE};
} descriptor_sets;
VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
struct
{
glm::vec4 offset;
glm::vec4 color;
uint32_t object_type{0};
} push_const_block;
VkDebugUtilsMessengerEXT debug_utils_messenger{VK_NULL_HANDLE};
static std::string debug_output;
VKAPI_ATTR static VkBool32 VKAPI_CALL debug_utils_message_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData);
ShaderDebugPrintf();
~ShaderDebugPrintf();
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void build_command_buffers() override;
void load_assets();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_sets();
void prepare_pipelines();
void prepare_uniform_buffers();
void update_uniform_buffers();
void draw();
bool prepare(const vkb::ApplicationOptions &options) override;
std::unique_ptr<vkb::core::InstanceC> create_instance() override;
virtual void render(float delta_time) override;
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
virtual bool resize(const uint32_t width, const uint32_t height) override;
};
std::unique_ptr<vkb::Application> create_shader_debugprintf();