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Vulkan-Samples/framework/scene_graph/scripts/animation.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2020-2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <typeinfo>
#include <vector>
#include "scene_graph/components/transform.h"
#include "scene_graph/script.h"
namespace vkb
{
namespace sg
{
enum AnimationType
{
Linear,
Step,
CubicSpline
};
enum AnimationTarget
{
Translation,
Rotation,
Scale
};
struct AnimationSampler
{
AnimationType type{Linear};
std::vector<float> inputs{};
std::vector<glm::vec4> outputs{};
};
struct AnimationChannel
{
Node &node;
AnimationTarget target;
AnimationSampler sampler;
};
class Animation : public Script
{
public:
Animation(const std::string &name = "");
Animation(const Animation &);
virtual void update(float delta_time) override;
void update_times(float start_time, float end_time);
void add_channel(Node &node, const AnimationTarget &target, const AnimationSampler &sampler);
private:
std::vector<AnimationChannel> channels;
float current_time{0.0f};
float start_time{std::numeric_limits<float>::max()};
float end_time{std::numeric_limits<float>::min()};
};
} // namespace sg
} // namespace vkb