23 lines
581 B
GLSL
23 lines
581 B
GLSL
#version 450
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec3 inLineStart;
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layout(location = 3) in vec3 inLineEnd;
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layout(location = 0) out vec3 fragColor;
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layout(binding = 0) uniform UniformBufferObject {
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mat4 proj;
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mat4 model;
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mat4 view;
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} ubo;
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void main() {
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//mat4 worldviewproj = ubo.proj * ubo.view * ubo.model;
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mat4 mvp = ubo.proj * ubo.view * ubo.model;
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//gl_Position = worldviewproj * vec4(inPosition, 1.0);
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gl_Position = mvp * vec4(inPosition, 1.0);
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fragColor = inColor;
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} |