Files
Vulkan-Samples/shaders/dynamic_line_rasterization/hlsl/base.vert.hlsl
T
2025-09-04 10:54:47 +08:00

43 lines
1.1 KiB
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
};
struct UBO
{
float4x4 projection;
float4x4 view;
float4x4 model;
};
[[vk::binding(0, 0)]]
ConstantBuffer<UBO> ubo : register(b0);
struct VSOutput
{
float4 Pos : SV_POSITION;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput) 0;
output.Pos = mul(ubo.projection, mul(ubo.view, mul(ubo.model, float4(input.Pos - float3(0.0f, 1.0f, 0.0f), 1.0))));
return output;
}