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Vulkan-Samples/shaders/timeline_semaphore/game_of_life_update.comp
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(set = 0, binding = 0, rgba8) writeonly uniform image2D ImageOutput;
layout(set = 1, binding = 0) uniform sampler2D ImageInput;
void main()
{
ivec2 index = ivec2(gl_GlobalInvocationID.xy);
vec2 uv = (vec2(index) + 0.5) / vec2(textureSize(ImageInput, 0));
int neighbors = 0;
vec4 self = textureLod(ImageInput, uv, 0.0);
bool is_alive = any(notEqual(self.rgb, vec3(0.0)));
vec3 total = self.rgb;
#define CHECK_OFFSET(x, y) { \
vec3 tmp; \
tmp = textureLodOffset(ImageInput, uv, 0.0, ivec2(x, y)).rgb; \
if (any(notEqual(tmp, vec3(0.0)))) { \
neighbors++; \
total += tmp.rgb; \
} \
}
CHECK_OFFSET(-1, -1)
CHECK_OFFSET( 0, -1)
CHECK_OFFSET(+1, -1)
CHECK_OFFSET(-1, 0)
CHECK_OFFSET(+1, 0)
CHECK_OFFSET(-1, +1)
CHECK_OFFSET( 0, +1)
CHECK_OFFSET(+1, +1)
if (is_alive)
{
is_alive = neighbors == 2u || neighbors == 3u;
if (is_alive)
{
total /= float(neighbors);
}
else
{
total = vec3(0.0);
}
}
else
{
is_alive = neighbors == 3u;
if (is_alive)
{
vec3 fresh_color = vec3(uv.x, uv.y, 1.0 - uv.x - uv.y);
total = fresh_color;
}
else
{
total = vec3(0.0);
}
}
imageStore(ImageOutput, index, vec4(total, 0.0));
}