Files
Vulkan-Samples/shaders/16bit_arithmetic/visualize.vert
T
2025-09-04 10:54:47 +08:00

34 lines
1.0 KiB
GLSL

#version 450
/* Copyright (c) 2020-2021, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Trivial shader that blits compute result to screen.
layout(location = 0) out vec2 o_uv;
void main()
{
if (gl_VertexIndex == 0)
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);
else if (gl_VertexIndex == 1)
gl_Position = vec4(-1.0, 3.0, 0.0, 1.0);
else
gl_Position = vec4(3.0, -1.0, 0.0, 1.0);
o_uv = gl_Position.xy * 0.5 + 0.5;
}