77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/helpers.h"
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#include "common/vk_common.h"
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#include "core/descriptor_set_layout.h"
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#include "core/shader_module.h"
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namespace vkb
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{
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class ShaderModule;
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class DescriptorSetLayout;
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class PipelineLayout
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{
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public:
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PipelineLayout(vkb::core::DeviceC &device, const std::vector<ShaderModule *> &shader_modules);
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PipelineLayout(const PipelineLayout &) = delete;
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PipelineLayout(PipelineLayout &&other);
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~PipelineLayout();
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PipelineLayout &operator=(const PipelineLayout &) = delete;
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PipelineLayout &operator=(PipelineLayout &&) = delete;
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VkPipelineLayout get_handle() const;
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const std::vector<ShaderModule *> &get_shader_modules() const;
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const std::vector<ShaderResource> get_resources(const ShaderResourceType &type = ShaderResourceType::All, VkShaderStageFlagBits stage = VK_SHADER_STAGE_ALL) const;
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const std::unordered_map<uint32_t, std::vector<ShaderResource>> &get_shader_sets() const;
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bool has_descriptor_set_layout(const uint32_t set_index) const;
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DescriptorSetLayout &get_descriptor_set_layout(const uint32_t set_index) const;
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VkShaderStageFlags get_push_constant_range_stage(uint32_t size, uint32_t offset = 0) const;
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private:
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vkb::core::DeviceC &device;
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VkPipelineLayout handle{VK_NULL_HANDLE};
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// The shader modules that this pipeline layout uses
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std::vector<ShaderModule *> shader_modules;
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// The shader resources that this pipeline layout uses, indexed by their name
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std::unordered_map<std::string, ShaderResource> shader_resources;
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// A map of each set and the resources it owns used by the pipeline layout
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std::unordered_map<uint32_t, std::vector<ShaderResource>> shader_sets;
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// The different descriptor set layouts for this pipeline layout
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std::vector<DescriptorSetLayout *> descriptor_set_layouts;
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};
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} // namespace vkb
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