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Vulkan-Samples/shaders/hello_triangle_1_3/glsl/triangle.vert
T
2025-09-04 10:54:47 +08:00

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887 B
GLSL

#version 450
/* Copyright (c) 2024-2025, Huawei Technologies Co., Ltd.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 0) out vec3 out_color;
void main()
{
gl_Position = vec4(in_position, 0.5, 1.0);
out_color = in_color;
}