51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "core/vulkan_resource.h"
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namespace vkb
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{
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namespace core
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{
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/**
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* @brief Represents a Vulkan Sampler, using Vulkan-Hpp
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*/
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class HPPSampler : public vkb::core::VulkanResourceCpp<vk::Sampler>
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{
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public:
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/**
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* @brief Creates a Vulkan HPPSampler
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* @param device The device to use
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* @param info Creation details
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*/
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HPPSampler(vkb::core::DeviceCpp &device, const vk::SamplerCreateInfo &info);
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HPPSampler(const HPPSampler &) = delete;
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HPPSampler(HPPSampler &&sampler);
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~HPPSampler();
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HPPSampler &operator=(const HPPSampler &) = delete;
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HPPSampler &operator=(HPPSampler &&) = delete;
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};
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} // namespace core
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} // namespace vkb
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