108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "resource_record.h"
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#include <core/hpp_pipeline.h>
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namespace vkb
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{
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namespace common
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{
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struct HPPLoadStoreInfo;
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}
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namespace rendering
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{
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struct HPPAttachment;
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}
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namespace core
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{
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class HPPPipelineLayout;
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class HPPRenderPass;
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class HPPShaderModule;
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class HPPShaderSource;
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class HPPShaderVariant;
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struct HPPSubpassInfo;
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} // namespace core
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/**
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* @brief facade class around vkb::ResourceRecord, providing a vulkan.hpp-based interface
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*
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* See vkb::ResourceRecord for documentation
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*/
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class HPPResourceRecord : private vkb::ResourceRecord
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{
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public:
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using vkb::ResourceRecord::get_data;
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using vkb::ResourceRecord::set_data;
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size_t register_graphics_pipeline(vk::PipelineCache pipeline_cache, vkb::rendering::HPPPipelineState &pipeline_state)
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{
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return vkb::ResourceRecord::register_graphics_pipeline(static_cast<VkPipelineCache>(pipeline_cache),
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reinterpret_cast<vkb::PipelineState &>(pipeline_state));
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}
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size_t register_pipeline_layout(const std::vector<vkb::core::HPPShaderModule *> &shader_modules)
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{
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return vkb::ResourceRecord::register_pipeline_layout(reinterpret_cast<std::vector<vkb::ShaderModule *> const &>(shader_modules));
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}
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size_t register_render_pass(const std::vector<vkb::rendering::HPPAttachment> &attachments,
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const std::vector<vkb::common::HPPLoadStoreInfo> &load_store_infos,
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const std::vector<vkb::core::HPPSubpassInfo> &subpasses)
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{
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return vkb::ResourceRecord::register_render_pass(reinterpret_cast<std::vector<vkb::Attachment> const &>(attachments),
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reinterpret_cast<std::vector<vkb::LoadStoreInfo> const &>(load_store_infos),
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reinterpret_cast<std::vector<vkb::SubpassInfo> const &>(subpasses));
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}
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size_t register_shader_module(vk::ShaderStageFlagBits stage,
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const vkb::core::HPPShaderSource &glsl_source,
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const std::string &entry_point,
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const vkb::core::HPPShaderVariant &shader_variant)
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{
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return vkb::ResourceRecord::register_shader_module(static_cast<VkShaderStageFlagBits>(stage),
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reinterpret_cast<vkb::ShaderSource const &>(glsl_source),
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entry_point,
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reinterpret_cast<vkb::ShaderVariant const &>(shader_variant));
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}
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void set_graphics_pipeline(size_t index, const vkb::core::HPPGraphicsPipeline &graphics_pipeline)
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{
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vkb::ResourceRecord::set_graphics_pipeline(index, reinterpret_cast<vkb::GraphicsPipeline const &>(graphics_pipeline));
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}
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void set_pipeline_layout(size_t index, const vkb::core::HPPPipelineLayout &pipeline_layout)
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{
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vkb::ResourceRecord::set_pipeline_layout(index, reinterpret_cast<vkb::PipelineLayout const &>(pipeline_layout));
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}
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void set_render_pass(size_t index, const vkb::core::HPPRenderPass &render_pass)
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{
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vkb::ResourceRecord::set_render_pass(index, reinterpret_cast<vkb::RenderPass const &>(render_pass));
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}
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void set_shader_module(size_t index, const vkb::core::HPPShaderModule &shader_module)
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{
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vkb::ResourceRecord::set_shader_module(index, reinterpret_cast<vkb::ShaderModule const &>(shader_module));
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}
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};
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} // namespace vkb
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