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Vulkan-Samples/shaders/multi_draw_indirect/multi_draw_indirect.frag
T
2025-09-04 10:54:47 +08:00

32 lines
959 B
GLSL

#version 460
/* Copyright (c) 2021-2025 Holochip Corporation
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout(location = 1) in vec2 in_uv;
layout(location = 2) flat in uint in_texture_index;
layout(location = 0) out vec4 o_color;
layout(binding = 1, set = 0) uniform sampler2D textures[225];
void main(void)
{
o_color = vec4(texture(textures[in_texture_index], in_uv));
o_color.rgb *= 1.5;
}