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Vulkan-Samples/shaders/logic_op_dynamic_state/glsl/background.frag
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2025-09-04 10:54:47 +08:00

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GLSL

/* Copyright (c) 2023-2024, Mobica Limited
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 450
layout(binding = 1) uniform samplerCube samplerEnvMap;
layout(location = 0) in vec3 inUVW;
layout(location = 0) out vec4 outColor0;
void main()
{
vec4 color;
vec3 normal = normalize(inUVW);
color = texture(samplerEnvMap, normal);
outColor0 = vec4(color.rgb, 1.0);
}