//// - Copyright (c) 2023, Holochip Corporation - - SPDX-License-Identifier: Apache-2.0 - - Licensed under the Apache License, Version 2.0 the "License"; - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - //// = Mesh shading ifdef::site-gen-antora[] TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/mesh_shading[Khronos Vulkan samples github repository]. endif::[] This code sample demonstrates how to create the absolute most basic mesh shading example. It creates a single triangle in a mesh shader. There is no vertex shader, there is only a mesh shader and a fragment shader.