Files
Vulkan-Samples/shaders/shader_object/skybox.frag
T
2025-09-04 10:54:47 +08:00

35 lines
1020 B
GLSL

#version 450
/*
* Copyright 2023 Nintendo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (binding = 1) uniform sampler2D samplerEnvMap;
layout (location = 0) in vec3 inUVWorldPos;
layout (location = 1) in vec3 inPos;
layout (location = 2) in vec3 inNormal;
layout (location = 0) out vec4 outColor0;
layout (constant_id = 0) const int type = 0;
#define PI 3.1415926
#define TwoPI (2.0 * PI)
void main()
{
outColor0.rgb = texture(samplerEnvMap, vec2(inUVWorldPos.x, -inUVWorldPos.y)).rgb;
}