35 lines
1020 B
GLSL
35 lines
1020 B
GLSL
#version 450
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/*
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* Copyright 2023 Nintendo
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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layout (binding = 1) uniform sampler2D samplerEnvMap;
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layout (location = 0) in vec3 inUVWorldPos;
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layout (location = 1) in vec3 inPos;
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layout (location = 2) in vec3 inNormal;
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layout (location = 0) out vec4 outColor0;
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layout (constant_id = 0) const int type = 0;
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#define PI 3.1415926
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#define TwoPI (2.0 * PI)
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void main()
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{
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outColor0.rgb = texture(samplerEnvMap, vec2(inUVWorldPos.x, -inUVWorldPos.y)).rgb;
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}
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