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Vulkan-Samples/shaders/shader_object/skybox.vert
T
2025-09-04 10:54:47 +08:00

51 lines
1.2 KiB
GLSL

#version 450
/*
* Copyright 2023 Nintendo
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (binding = 0) uniform UBO {
mat4 projection;
mat4 view;
mat4 proj_view;
} ubo;
layout(push_constant) uniform pushConstants
{
mat4 model;
} push;
layout (location = 0) out vec3 outUVWorldPos;
layout (location = 1) out vec3 outPos;
layout (location = 2) out vec3 outNormal;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUVWorldPos = vec3(inUV,0.f);
outPos = vec3(mat3(ubo.view * push.model) * inPos);
gl_Position = vec4(ubo.projection * vec4(outPos, 1.0));
outNormal = mat3(push.model * ubo.view) * inNormal;
}