Files
Vulkan-Samples/shaders/push_descriptors/hlsl/cube.frag.hlsl
T
2025-09-04 10:54:47 +08:00

29 lines
903 B
HLSL

/* Copyright (c) 2024, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
Texture2D textureColorMap : register(t2);
SamplerState samplerColorMap : register(s2);
struct VSOutput
{
[[vk::location(0)]] float2 UV : TEXCOORD0;
};
float4 main(VSOutput input) : SV_TARGET
{
return textureColorMap.Sample(samplerColorMap, input.UV);
}