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Vulkan-Samples/shaders/ray_tracing_reflection/raygen.rgen
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2025-09-04 10:54:47 +08:00

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/*
* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#version 460
#extension GL_EXT_ray_tracing : enable
layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS;
layout(set = 0, binding = 1, rgba8) uniform image2D image;
layout(set = 0, binding = 2) uniform CameraProperties
{
mat4 viewInverse;
mat4 projInverse;
}
cam;
struct hitPayload
{
vec3 radiance;
vec3 attenuation;
int done;
vec3 rayOrigin;
vec3 rayDir;
};
layout(location = 0) rayPayloadEXT hitPayload prd;
void main()
{
const vec2 pixelCenter = vec2(gl_LaunchIDEXT.xy) + vec2(0.5);
const vec2 inUV = pixelCenter / vec2(gl_LaunchSizeEXT.xy);
vec2 d = inUV * 2.0 - 1.0;
vec4 origin = cam.viewInverse * vec4(0, 0, 0, 1);
vec4 target = cam.projInverse * vec4(d.x, d.y, 1, 1);
vec4 direction = cam.viewInverse * vec4(normalize(target.xyz), 0);
float tmin = 0.001;
float tmax = 1e32;
prd.rayOrigin = origin.xyz;
prd.rayDir = direction.xyz;
prd.radiance = vec3(0.0);
prd.attenuation = vec3(1.0);
prd.done = 0;
vec3 hitValue = vec3(0);
for (int depth = 0; depth < 64; depth++)
{
traceRayEXT(topLevelAS, gl_RayFlagsOpaqueEXT, 0xff, 0, 0, 0, prd.rayOrigin, tmin, prd.rayDir, tmax, 0);
hitValue += prd.radiance;
if (prd.done == 1 || length(prd.attenuation) < 0.1)
break;
}
imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(hitValue, 0.0));
}