60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* Copyright (c) 2019-2025, Arm Limited and Contributors
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 the "License";
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "rendering/render_pipeline.h"
|
|
#include "scene_graph/components/camera.h"
|
|
#include "scene_graph/components/perspective_camera.h"
|
|
#include "vulkan_sample.h"
|
|
|
|
class WaitIdle : public vkb::VulkanSampleC
|
|
{
|
|
public:
|
|
WaitIdle();
|
|
|
|
virtual ~WaitIdle() = default;
|
|
|
|
virtual bool prepare(const vkb::ApplicationOptions &options) override;
|
|
|
|
/**
|
|
* @brief This RenderContext is responsible containing the scene's RenderFrames
|
|
* It implements a custom wait_frame function which alternates between waiting with WaitIdle or Fences
|
|
*/
|
|
class CustomRenderContext : public vkb::RenderContext
|
|
{
|
|
public:
|
|
CustomRenderContext(vkb::core::DeviceC &device, VkSurfaceKHR surface, const vkb::Window &window, int &wait_idle_enabled);
|
|
|
|
virtual void wait_frame() override;
|
|
|
|
private:
|
|
int &wait_idle_enabled;
|
|
};
|
|
|
|
virtual void create_render_context() override;
|
|
|
|
private:
|
|
vkb::sg::PerspectiveCamera *camera{nullptr};
|
|
|
|
virtual void draw_gui() override;
|
|
|
|
int wait_idle_enabled{0};
|
|
};
|
|
|
|
std::unique_ptr<vkb::VulkanSampleC> create_wait_idle();
|