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Vulkan-Samples/samples/extensions/mesh_shading/mesh_shading.h
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023-2025 Holochip Corporation
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Basic example for VK_EXT_mesh_shader there is only a mesh shader and a fragment shader.
* The mesh shader creates the vertices for a single triangle.
*/
#pragma once
#include "api_vulkan_sample.h"
class MeshShading : public ApiVulkanSample
{
public:
VkPipeline pipeline;
VkPipelineLayout pipeline_layout;
VkDescriptorSet descriptor_set;
VkDescriptorSetLayout descriptor_set_layout;
MeshShading();
~MeshShading() override;
void request_gpu_features(vkb::PhysicalDevice &gpu) override;
void prepare_pipelines();
void build_command_buffers() override;
void draw();
bool prepare(const vkb::ApplicationOptions &options) override;
void render(float delta_time) override;
};
std::unique_ptr<vkb::VulkanSampleC> create_mesh_shading();