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Vulkan-Samples/samples/extensions/host_image_copy/host_image_copy.cpp
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2024-2025, Sascha Willems
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "host_image_copy.h"
HostImageCopy::HostImageCopy()
{
title = "Host image copy";
zoom = -4.0f;
rotation = {-25.0f, 45.0f, 0.0f};
// Enable required extensions
add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
add_device_extension(VK_KHR_FORMAT_FEATURE_FLAGS_2_EXTENSION_NAME);
add_device_extension(VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME);
add_device_extension(VK_EXT_HOST_IMAGE_COPY_EXTENSION_NAME);
}
HostImageCopy::~HostImageCopy()
{
if (has_device())
{
vkDestroyPipeline(get_device().get_handle(), pipeline, nullptr);
vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr);
vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr);
destroy_texture(texture);
uniform_buffer_vs.reset();
}
}
// Enable physical device features required for this example
void HostImageCopy::request_gpu_features(vkb::PhysicalDevice &gpu)
{
// Enable host image copy feature (required for this sample to work)
REQUEST_REQUIRED_FEATURE(gpu, VkPhysicalDeviceHostImageCopyFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES_EXT, hostImageCopy);
// Enable anisotropic filtering if supported
if (gpu.get_features().samplerAnisotropy)
{
gpu.get_mutable_requested_features().samplerAnisotropy = VK_TRUE;
}
}
/*
Upload texture image data to the GPU
Unlike the texture(3d/array/etc) samples, this one uses the VK_EXT_host_image_copy to drasticly simplify the process
of uploading an image from the host to the GPU. This new extension adds a way of directly uploading image data from
host memory to an optimal tiled image on the device (GPU). This no longer requires a staging buffer in between, as we can
now directly copy data stored in host memory to the image. The extension also adds new functionality to simplify image barriers
*/
void HostImageCopy::load_texture()
{
// We use the Khronos texture format (https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/)
std::string filename = vkb::fs::path::get(vkb::fs::path::Assets, "textures/metalplate01_rgba.ktx");
// ktx1 doesn't know whether the content is sRGB or linear, but most tools save in sRGB, so assume that.
VkFormat image_format = VK_FORMAT_R8G8B8A8_SRGB;
ktxTexture *ktx_texture;
KTX_error_code result;
result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_texture);
if (ktx_texture == nullptr)
{
throw std::runtime_error("Couldn't load texture");
}
// assert(!tex2D.empty());
texture.width = ktx_texture->baseWidth;
texture.height = ktx_texture->baseHeight;
texture.mip_levels = ktx_texture->numLevels;
ktx_uint8_t *ktx_image_data = ktx_texture->pData;
ktx_size_t ktx_texture_size = ktx_texture->dataSize;
// Check if the image format supports the host image copy flag
// Note: All formats that support sampling are required to support this flag
// So for the format used here (R8G8B8A8_UNORM) we could skip this check
// The flag we need to check is an extension flag, so we need to go through VkFormatProperties3
VkFormatProperties3KHR format_properties_3{};
format_properties_3.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR;
// Properties3 need to be chained into Properties2
VkFormatProperties2KHR format_properties_2{};
format_properties_2.sType = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR;
format_properties_2.pNext = &format_properties_3;
vkGetPhysicalDeviceFormatProperties2KHR(get_device().get_gpu().get_handle(), image_format, &format_properties_2);
if ((format_properties_3.optimalTilingFeatures & VK_FORMAT_FEATURE_2_HOST_IMAGE_TRANSFER_BIT_EXT) == 0)
{
LOGE("The selected image format does not support the required host transfer bit")
throw std::runtime_error{"The selected image format does not support the required host transfer bit"};
}
// Create optimal tiled target image on the device
VkImageCreateInfo image_create_info = vkb::initializers::image_create_info();
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = image_format;
image_create_info.mipLevels = texture.mip_levels;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_create_info.extent = {texture.width, texture.height, 1};
// For images that use host image copy we need to specify the VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT usage flag
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_HOST_TRANSFER_BIT_EXT;
VK_CHECK(vkCreateImage(get_device().get_handle(), &image_create_info, nullptr, &texture.image));
// Setup memory for backing the image on the device
VkMemoryAllocateInfo memory_allocate_info = vkb::initializers::memory_allocate_info();
VkMemoryRequirements memory_requirements = {};
vkGetImageMemoryRequirements(get_device().get_handle(), texture.image, &memory_requirements);
memory_allocate_info.allocationSize = memory_requirements.size;
memory_allocate_info.memoryTypeIndex = get_device().get_gpu().get_memory_type(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK(vkAllocateMemory(get_device().get_handle(), &memory_allocate_info, nullptr, &texture.device_memory));
VK_CHECK(vkBindImageMemory(get_device().get_handle(), texture.image, texture.device_memory, 0));
// With host image copy we can directly copy from the KTX image in host memory to the device
// This is pretty straight forward, as the KTX image is already tightly packed, doesn't need any swizzle and as such matches
// what the device expects
// Set up copy information for all mip levels stored in the image
std::vector<VkMemoryToImageCopyEXT> memory_to_image_copies{};
for (uint32_t i = 0; i < texture.mip_levels; i++)
{
// Setup a buffer image copy structure for the current mip level
VkMemoryToImageCopyEXT memory_to_image_copy = {};
memory_to_image_copy.sType = VK_STRUCTURE_TYPE_MEMORY_TO_IMAGE_COPY_EXT;
memory_to_image_copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
memory_to_image_copy.imageSubresource.mipLevel = i;
memory_to_image_copy.imageSubresource.baseArrayLayer = 0;
memory_to_image_copy.imageSubresource.layerCount = 1;
memory_to_image_copy.imageExtent.width = ktx_texture->baseWidth >> i;
memory_to_image_copy.imageExtent.height = ktx_texture->baseHeight >> i;
memory_to_image_copy.imageExtent.depth = 1;
// This tells the implementation where to read the data from
// As the KTX file is tightly packed, we can simply offset into that buffer for the current mip level
ktx_size_t offset;
KTX_error_code ret = ktxTexture_GetImageOffset(ktx_texture, i, 0, 0, &offset);
assert(ret == KTX_SUCCESS);
memory_to_image_copy.pHostPointer = ktx_image_data + offset;
memory_to_image_copies.push_back(memory_to_image_copy);
}
VkImageSubresourceRange subresource_range{};
subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource_range.baseMipLevel = 0;
subresource_range.levelCount = texture.mip_levels;
subresource_range.layerCount = 1;
// VK_EXT_host_image_copy also introduces a simplified way of doing the required image transition on the host
// This no longer requires a dedicated command buffer to submit the barrier
// We also no longer need multiple transitions, and only have to do one for the final layout
VkHostImageLayoutTransitionInfoEXT host_image_layout_transition_info{};
host_image_layout_transition_info.sType = VK_STRUCTURE_TYPE_HOST_IMAGE_LAYOUT_TRANSITION_INFO_EXT;
host_image_layout_transition_info.image = texture.image;
host_image_layout_transition_info.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
host_image_layout_transition_info.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
host_image_layout_transition_info.subresourceRange = subresource_range;
vkTransitionImageLayoutEXT(get_device().get_handle(), 1, &host_image_layout_transition_info);
// With the image in the correct layout and copy information for all mip levels setup, we can now issue the copy to our taget image from the host
// The implementation will then convert this to an implementation specific optimal tiling layout
VkCopyMemoryToImageInfoEXT copy_memory_info{};
copy_memory_info.sType = VK_STRUCTURE_TYPE_COPY_MEMORY_TO_IMAGE_INFO_EXT;
copy_memory_info.dstImage = texture.image;
copy_memory_info.dstImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
copy_memory_info.regionCount = static_cast<uint32_t>(memory_to_image_copies.size());
copy_memory_info.pRegions = memory_to_image_copies.data();
vkCopyMemoryToImageEXT(get_device().get_handle(), &copy_memory_info);
// Once uploaded, the ktx_texture can be safely destroyed
ktxTexture_Destroy(ktx_texture);
// Calculate valid filter and mipmap modes
VkFilter filter = VK_FILTER_LINEAR;
VkSamplerMipmapMode mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
vkb::make_filters_valid(get_device().get_gpu().get_handle(), image_format, &filter, &mipmap_mode);
// Create a texture sampler
VkSamplerCreateInfo sampler = vkb::initializers::sampler_create_info();
sampler.magFilter = filter;
sampler.minFilter = filter;
sampler.mipmapMode = mipmap_mode;
sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
sampler.mipLodBias = 0.0f;
sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f;
sampler.maxLod = static_cast<float>(texture.mip_levels);
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
if (get_device().get_gpu().get_features().samplerAnisotropy)
{
sampler.maxAnisotropy = get_device().get_gpu().get_properties().limits.maxSamplerAnisotropy;
sampler.anisotropyEnable = VK_TRUE;
}
else
{
sampler.maxAnisotropy = 1.0;
sampler.anisotropyEnable = VK_FALSE;
}
VK_CHECK(vkCreateSampler(get_device().get_handle(), &sampler, nullptr, &texture.sampler));
// Create image view
VkImageViewCreateInfo view = vkb::initializers::image_view_create_info();
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = image_format;
view.components = {VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
view.subresourceRange = subresource_range;
view.image = texture.image;
VK_CHECK(vkCreateImageView(get_device().get_handle(), &view, nullptr, &texture.view));
}
void HostImageCopy::load_assets()
{
cube = load_model("scenes/textured_unit_cube.gltf");
}
// Free all Vulkan resources used by a texture object
void HostImageCopy::destroy_texture(Texture texture)
{
vkDestroyImageView(get_device().get_handle(), texture.view, nullptr);
vkDestroyImage(get_device().get_handle(), texture.image, nullptr);
vkDestroySampler(get_device().get_handle(), texture.sampler, nullptr);
vkFreeMemory(get_device().get_handle(), texture.device_memory, nullptr);
}
void HostImageCopy::build_command_buffers()
{
VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info();
VkClearValue clear_values[2];
clear_values[0].color = default_clear_color;
clear_values[1].depthStencil = {0.0f, 0};
VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info();
render_pass_begin_info.renderPass = render_pass;
render_pass_begin_info.renderArea.offset.x = 0;
render_pass_begin_info.renderArea.offset.y = 0;
render_pass_begin_info.renderArea.extent.width = width;
render_pass_begin_info.renderArea.extent.height = height;
render_pass_begin_info.clearValueCount = 2;
render_pass_begin_info.pClearValues = clear_values;
for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
{
// Set target frame buffer
render_pass_begin_info.framebuffer = framebuffers[i];
VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffers[i], &command_buffer_begin_info));
vkCmdBeginRenderPass(draw_cmd_buffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkb::initializers::viewport(static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
vkCmdSetViewport(draw_cmd_buffers[i], 0, 1, &viewport);
VkRect2D scissor = vkb::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(draw_cmd_buffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, nullptr);
vkCmdBindPipeline(draw_cmd_buffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
draw_model(cube, draw_cmd_buffers[i]);
draw_ui(draw_cmd_buffers[i]);
vkCmdEndRenderPass(draw_cmd_buffers[i]);
VK_CHECK(vkEndCommandBuffer(draw_cmd_buffers[i]));
}
}
void HostImageCopy::draw()
{
ApiVulkanSample::prepare_frame();
// Command buffer to be submitted to the queue
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
// Submit to queue
VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE));
ApiVulkanSample::submit_frame();
}
void HostImageCopy::setup_descriptor_pool()
{
// Example uses one ubo and one image sampler
std::vector<VkDescriptorPoolSize> pool_sizes = {
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)};
VkDescriptorPoolCreateInfo descriptor_pool_create_info =
vkb::initializers::descriptor_pool_create_info(static_cast<uint32_t>(pool_sizes.size()), pool_sizes.data(), 2);
VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool));
}
void HostImageCopy::setup_descriptor_set_layout()
{
std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings =
{
// Binding 0 : Vertex shader uniform buffer
vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader image sampler
vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)};
VkDescriptorSetLayoutCreateInfo descriptor_layout =
vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings.data(), static_cast<uint32_t>(set_layout_bindings.size()));
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout));
VkPipelineLayoutCreateInfo pipeline_layout_create_info =
vkb::initializers::pipeline_layout_create_info(&descriptor_set_layout, 1);
VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
}
void HostImageCopy::setup_descriptor_set()
{
VkDescriptorSetAllocateInfo alloc_info =
vkb::initializers::descriptor_set_allocate_info(descriptor_pool, &descriptor_set_layout, 1);
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set));
VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*uniform_buffer_vs);
VkDescriptorImageInfo image_descriptor;
image_descriptor.imageView = texture.view;
image_descriptor.sampler = texture.sampler;
image_descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::vector<VkWriteDescriptorSet> write_descriptor_sets = {
vkb::initializers::write_descriptor_set(descriptor_set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &buffer_descriptor),
vkb::initializers::write_descriptor_set(descriptor_set, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &image_descriptor)};
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, nullptr);
}
void HostImageCopy::prepare_pipelines()
{
VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
vkb::initializers::pipeline_input_assembly_state_create_info(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterization_state =
vkb::initializers::pipeline_rasterization_state_create_info(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blend_attachment_state =
vkb::initializers::pipeline_color_blend_attachment_state(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo color_blend_state =
vkb::initializers::pipeline_color_blend_state_create_info(1, &blend_attachment_state);
// Note: Using reversed depth-buffer for increased precision, so Greater depth values are kept
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
vkb::initializers::pipeline_depth_stencil_state_create_info(VK_TRUE, VK_TRUE, VK_COMPARE_OP_GREATER);
VkPipelineViewportStateCreateInfo viewport_state =
vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisample_state =
vkb::initializers::pipeline_multisample_state_create_info(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamic_state_enables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo dynamic_state =
vkb::initializers::pipeline_dynamic_state_create_info(dynamic_state_enables.data(), static_cast<uint32_t>(dynamic_state_enables.size()), 0);
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages = {
load_shader("texture_loading", "texture.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
load_shader("texture_loading", "texture.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)};
// Vertex bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
vkb::initializers::vertex_input_binding_description(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos)),
vkb::initializers::vertex_input_attribute_description(0, 1, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv)),
vkb::initializers::vertex_input_attribute_description(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, normal)),
};
VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
vertex_input_state.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
VkGraphicsPipelineCreateInfo pipeline_create_info =
vkb::initializers::pipeline_create_info(pipeline_layout, render_pass, 0);
pipeline_create_info.pVertexInputState = &vertex_input_state;
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
pipeline_create_info.pRasterizationState = &rasterization_state;
pipeline_create_info.pColorBlendState = &color_blend_state;
pipeline_create_info.pMultisampleState = &multisample_state;
pipeline_create_info.pViewportState = &viewport_state;
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
pipeline_create_info.pDynamicState = &dynamic_state;
pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
pipeline_create_info.pStages = shader_stages.data();
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipeline));
}
// Prepare and initialize uniform buffer containing shader uniforms
void HostImageCopy::prepare_uniform_buffers()
{
// Vertex shader uniform buffer block
uniform_buffer_vs = std::make_unique<vkb::core::BufferC>(get_device(),
sizeof(ubo_vs),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU);
update_uniform_buffers();
}
void HostImageCopy::update_uniform_buffers()
{
// Vertex shader
ubo_vs.projection = glm::perspective(glm::radians(60.0f), static_cast<float>(width) / static_cast<float>(height), 0.001f, 256.0f);
glm::mat4 view_matrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
ubo_vs.model = view_matrix * glm::translate(glm::mat4(1.0f), camera_pos);
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubo_vs.model = glm::rotate(ubo_vs.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubo_vs.view_pos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
uniform_buffer_vs->convert_and_update(ubo_vs);
}
bool HostImageCopy::prepare(const vkb::ApplicationOptions &options)
{
if (!ApiVulkanSample::prepare(options))
{
return false;
}
load_assets();
load_texture();
prepare_uniform_buffers();
setup_descriptor_set_layout();
prepare_pipelines();
setup_descriptor_pool();
setup_descriptor_set();
build_command_buffers();
prepared = true;
return true;
}
void HostImageCopy::render(float delta_time)
{
if (!prepared)
{
return;
}
draw();
}
void HostImageCopy::view_changed()
{
update_uniform_buffers();
}
void HostImageCopy::on_update_ui_overlay(vkb::Drawer &drawer)
{
if (drawer.header("Settings"))
{
if (drawer.slider_float("LOD bias", &ubo_vs.lod_bias, 0.0f, static_cast<float>(texture.mip_levels)))
{
update_uniform_buffers();
}
}
}
std::unique_ptr<vkb::VulkanSampleC> create_host_image_copy()
{
return std::make_unique<HostImageCopy>();
}