135 lines
4.2 KiB
C++
135 lines
4.2 KiB
C++
/* Copyright (c) 2019-2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Texture loading (and display) example (including mip maps)
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*/
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#pragma once
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#include <ktx.h>
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#include "api_vulkan_sample.h"
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#include <thread>
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#include <mutex>
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// Vertex layout for this example
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struct TextureLoadingVertexStructure
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{
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float pos[3];
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float uv[2];
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float normal[3];
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};
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class TextureLoading : public ApiVulkanSample
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{
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public:
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// Contains all Vulkan objects that are required to store and use a texture
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// Note that this repository contains a texture class (vulkan_texture.h) that encapsulates texture loading functionality in a class that is used in subsequent demos
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struct Texture
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{
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VkSampler sampler;
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VkImage image;
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VkImageLayout image_layout;
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VkDeviceMemory device_memory;
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VkImageView view;
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uint32_t width, height;
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uint32_t mip_levels;
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};
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Texture texture = { 0 };
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Texture cam_text = { 0 };
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std::unique_ptr<vkb::core::BufferC> vertex_buffer;
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std::unique_ptr<vkb::core::BufferC> index_buffer;
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uint32_t index_count;
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std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs;
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struct
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{
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 view_pos;
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float lod_bias = 0.0f;
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} ubo_vs;
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struct
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{
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VkPipeline solid;
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VkPipeline background;
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} pipelines;
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VkPipelineLayout pipeline_layout;
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VkPipelineLayout pipeline_layout_bg;
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VkDescriptorSet descriptor_set;
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VkDescriptorSet descriptor_set_bg;
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VkDescriptorSetLayout descriptor_set_layout;
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VkDescriptorSetLayout descriptor_set_layout_bg;
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static TextureLoading* Get() {
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return this_instance;
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}
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static TextureLoading* this_instance;
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TextureLoading();
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~TextureLoading();
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virtual void request_gpu_features(vkb::PhysicalDevice& gpu) override;
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void load_texture();
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void destroy_texture(Texture texture);
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void build_command_buffers() override;
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void draw();
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void generate_quad();
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void setup_descriptor_pool();
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void setup_descriptor_set_layout();
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void setup_descriptor_set_layout_bg();
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void setup_descriptor_set();
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void setup_descriptor_set_bg();
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void prepare_pipelines();
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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bool prepare(const vkb::ApplicationOptions& options) override;
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virtual void render(float delta_time) override;
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virtual void view_changed() override;
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virtual void on_update_ui_overlay(vkb::Drawer& drawer) override;
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void processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture);
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void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture);
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void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
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uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
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VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
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void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
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public:
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void prepare_pipeline_bg();
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private:
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std::thread workerThread;
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bool running = false;
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public:
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//void run();
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//void start();
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std::mutex mtx;
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//void stop();
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//void updateTexture();
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};
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std::unique_ptr<vkb::Application> create_texture_loading();
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