89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/* Copyright (c) 2023-2024, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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class FragmentShaderBarycentric : public ApiVulkanSample
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{
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public:
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struct
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{
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Texture envmap;
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Texture cube;
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} textures;
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struct UBOVS
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{
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glm::mat4 projection;
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glm::mat4 modelview;
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} ubo_vs;
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struct GUI_settings
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{
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int selected_effect = 0; /* default interpolation */
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const std::vector<std::string> effect_names = {"Color interpolation",
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"Perspective vs non-perspective",
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"Wireframe",
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"Interpolate to mass center",
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"Barycoord texture"};
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} gui_settings;
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std::unique_ptr<vkb::sg::SubMesh> skybox;
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std::unique_ptr<vkb::sg::SubMesh> object;
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std::unique_ptr<vkb::core::BufferC> ubo;
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struct
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{
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VkPipeline object{VK_NULL_HANDLE};
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VkPipeline skybox{VK_NULL_HANDLE};
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} pipelines;
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struct
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{
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VkDescriptorSet skybox{VK_NULL_HANDLE};
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VkDescriptorSet object{VK_NULL_HANDLE};
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} descriptor_sets;
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VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
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VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
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FragmentShaderBarycentric();
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~FragmentShaderBarycentric() override;
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bool prepare(const vkb::ApplicationOptions &options) override;
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void render(float delta_time) override;
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void build_command_buffers() override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void on_update_ui_overlay(vkb::Drawer &drawer) override;
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private:
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void load_assets();
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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void setup_descriptor_set_layout();
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void create_descriptor_sets();
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void create_descriptor_pool();
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void create_pipeline();
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void draw();
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};
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std::unique_ptr<vkb::VulkanSampleC> create_fragment_shader_barycentric();
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