105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
/* Copyright (c) 2020-2025, Arm Limited and Contributors
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 the "License";
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "postprocessing_pass.h"
|
|
|
|
namespace vkb
|
|
{
|
|
class PostProcessingRenderPass;
|
|
|
|
/**
|
|
* @brief A rendering pipeline specialized for fullscreen post-processing and compute passes.
|
|
*/
|
|
class PostProcessingPipeline
|
|
{
|
|
public:
|
|
friend class PostProcessingPassBase;
|
|
|
|
/**
|
|
* @brief Creates a rendering pipeline entirely made of fullscreen post-processing subpasses.
|
|
*/
|
|
PostProcessingPipeline(RenderContext &render_context, ShaderSource triangle_vs);
|
|
|
|
PostProcessingPipeline(const PostProcessingPipeline &to_copy) = delete;
|
|
PostProcessingPipeline &operator=(const PostProcessingPipeline &to_copy) = delete;
|
|
|
|
PostProcessingPipeline(PostProcessingPipeline &&to_move) = delete;
|
|
PostProcessingPipeline &operator=(PostProcessingPipeline &&to_move) = delete;
|
|
|
|
virtual ~PostProcessingPipeline() = default;
|
|
|
|
/**
|
|
* @brief Runs all renderpasses in this pipeline, recording commands into the given command buffer.
|
|
* @remarks vkb::PostProcessingRenderpass that do not explicitly have a vkb::RenderTarget set will render
|
|
* to default_render_target.
|
|
*/
|
|
void draw(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target);
|
|
|
|
/**
|
|
* @brief Gets all of the passes in the pipeline.
|
|
*/
|
|
inline std::vector<std::unique_ptr<PostProcessingPassBase>> &get_passes()
|
|
{
|
|
return passes;
|
|
}
|
|
|
|
/**
|
|
* @brief Get the pass at a certain index as a `TPass`.
|
|
*/
|
|
template <typename TPass = vkb::PostProcessingRenderPass>
|
|
inline TPass &get_pass(size_t index)
|
|
{
|
|
return *dynamic_cast<TPass *>(passes[index].get());
|
|
}
|
|
|
|
/**
|
|
* @brief Adds a pass of the given type to the end of the pipeline by constructing it in-place.
|
|
*/
|
|
template <typename TPass = vkb::PostProcessingRenderPass, typename... ConstructorArgs>
|
|
TPass &add_pass(ConstructorArgs &&...args)
|
|
{
|
|
passes.emplace_back(std::make_unique<TPass>(this, std::forward<ConstructorArgs>(args)...));
|
|
auto &added_pass = *dynamic_cast<TPass *>(passes.back().get());
|
|
return added_pass;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the current render context.
|
|
*/
|
|
inline RenderContext &get_render_context() const
|
|
{
|
|
return *render_context;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the index of the currently-being-drawn pass.
|
|
*/
|
|
inline size_t get_current_pass_index() const
|
|
{
|
|
return current_pass_index;
|
|
}
|
|
|
|
private:
|
|
RenderContext *render_context{nullptr};
|
|
ShaderSource triangle_vs;
|
|
std::vector<std::unique_ptr<PostProcessingPassBase>> passes{};
|
|
size_t current_pass_index{0};
|
|
};
|
|
|
|
} // namespace vkb
|