51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* Copyright (c) 2020-2025, Arm Limited and Contributors
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "platform/plugins/plugin_base.h"
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namespace plugins
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{
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using StopAfterTags = vkb::PluginBase<vkb::tags::Stopping>;
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/**
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* @brief Stop After
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*
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* Stop the execution of the app after a specific frame.
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*
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* Usage: vulkan_sample sample afbc --stop-after-frame 100
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*
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* TODO: Add stop after duration
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*
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*/
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class StopAfter : public StopAfterTags
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{
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public:
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StopAfter();
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virtual ~StopAfter() = default;
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void on_update(float delta_time) override;
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bool handle_option(std::deque<std::string> &arguments) override;
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private:
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uint32_t remaining_frames{0};
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};
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} // namespace plugins
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