46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* Copyright (c) 2023, Thomas Atkinson
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <string>
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#include <vector>
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#include <core/platform/context.hpp>
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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namespace vkb
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{
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/**
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* @brief Android platform context
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*
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* @warning Use in extreme circumstances with code guarded by the PLATFORM__ANDROID define
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*/
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class AndroidPlatformContext final : public PlatformContext
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{
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public:
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AndroidPlatformContext(android_app *app);
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~AndroidPlatformContext() override = default;
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android_app *app{nullptr};
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static std::string android_external_storage_directory;
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static std::string android_temp_directory;
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static std::vector<std::string> android_arguments;
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};
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} // namespace vkb
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