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Vulkan-Samples/components/android/include/android/context.hpp
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2025-09-04 10:54:47 +08:00

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/* Copyright (c) 2023, Thomas Atkinson
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <vector>
#include <core/platform/context.hpp>
#include <game-activity/native_app_glue/android_native_app_glue.h>
namespace vkb
{
/**
* @brief Android platform context
*
* @warning Use in extreme circumstances with code guarded by the PLATFORM__ANDROID define
*/
class AndroidPlatformContext final : public PlatformContext
{
public:
AndroidPlatformContext(android_app *app);
~AndroidPlatformContext() override = default;
android_app *app{nullptr};
static std::string android_external_storage_directory;
static std::string android_temp_directory;
static std::vector<std::string> android_arguments;
};
} // namespace vkb