69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* Copyright (c) 2020-2025, Arm Limited and Contributors
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "benchmark_mode.h"
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#include "platform/platform.h"
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namespace plugins
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{
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BenchmarkMode::BenchmarkMode() :
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BenchmarkModeTags("Benchmark Mode",
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"Log frame averages after running an app.",
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{vkb::Hook::OnUpdate, vkb::Hook::OnAppStart, vkb::Hook::OnAppClose},
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{},
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{{"benchmark", "Enable benchmark mode"}})
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{
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}
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bool BenchmarkMode::handle_option(std::deque<std::string> &arguments)
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{
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assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--"));
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std::string option = arguments[0].substr(2);
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if (option == "benchmark")
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{
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// Whilst in benchmark mode fix the fps so that separate runs are consistently simulated
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// This will effect the graph outputs of framerate
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platform->force_simulation_fps(60.0f);
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platform->force_render(true);
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arguments.pop_front();
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return true;
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}
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return false;
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}
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void BenchmarkMode::on_update(float delta_time)
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{
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elapsed_time += delta_time;
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total_frames++;
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}
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void BenchmarkMode::on_app_start(const std::string &app_id)
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{
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elapsed_time = 0;
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total_frames = 0;
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LOGI("Starting Benchmark for {}", app_id);
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}
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void BenchmarkMode::on_app_close(const std::string &app_id)
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{
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LOGI("Benchmark for {} completed in {} seconds (ran {} frames, averaged {} fps)", app_id, elapsed_time, total_frames, total_frames / elapsed_time);
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}
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} // namespace plugins
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