256 lines
8.9 KiB
C++
256 lines
8.9 KiB
C++
/* Copyright (c) 2020-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "core/instance.h"
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namespace vkb
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{
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struct DriverVersion
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{
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uint16_t major;
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uint16_t minor;
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uint16_t patch;
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};
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/**
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* @brief A wrapper class for VkPhysicalDevice
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*
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* This class is responsible for handling gpu features, properties, and queue families for the device creation.
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*/
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class PhysicalDevice
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{
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public:
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PhysicalDevice(vkb::core::InstanceC &instance, VkPhysicalDevice physical_device);
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PhysicalDevice(const PhysicalDevice &) = delete;
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PhysicalDevice(PhysicalDevice &&) = delete;
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PhysicalDevice &operator=(const PhysicalDevice &) = delete;
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PhysicalDevice &operator=(PhysicalDevice &&) = delete;
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DriverVersion get_driver_version() const;
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vkb::core::InstanceC &get_instance() const;
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VkBool32 is_present_supported(VkSurfaceKHR surface, uint32_t queue_family_index) const;
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bool is_extension_supported(const std::string &extension) const;
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const VkFormatProperties get_format_properties(VkFormat format) const;
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VkPhysicalDevice get_handle() const;
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const VkPhysicalDeviceFeatures &get_features() const;
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const VkPhysicalDeviceProperties &get_properties() const;
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const VkPhysicalDeviceMemoryProperties &get_memory_properties() const;
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uint32_t get_memory_type(uint32_t bits, VkMemoryPropertyFlags properties, VkBool32 *memory_type_found = nullptr) const;
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const std::vector<VkQueueFamilyProperties> &get_queue_family_properties() const;
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uint32_t get_queue_family_performance_query_passes(
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const VkQueryPoolPerformanceCreateInfoKHR *perf_query_create_info) const;
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void enumerate_queue_family_performance_query_counters(
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uint32_t queue_family_index,
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uint32_t *count,
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VkPerformanceCounterKHR *counters,
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VkPerformanceCounterDescriptionKHR *descriptions) const;
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const VkPhysicalDeviceFeatures get_requested_features() const;
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VkPhysicalDeviceFeatures &get_mutable_requested_features();
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/**
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* @brief Used at logical device creation to pass the extensions feature chain to vkCreateDevice
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* @returns A void pointer to the start of the extension linked list
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*/
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void *get_extension_feature_chain() const;
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/**
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* @brief Get an extension features struct
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*
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* Gets the actual extension features struct with the supported flags set.
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* The flags you're interested in can be set in a corresponding struct in the structure chain
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* by calling PhysicalDevice::add_extension_features()
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* @param type The VkStructureType for the extension you are requesting
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* @returns The extension feature struct
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*/
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template <typename T>
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T get_extension_features(VkStructureType type)
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{
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// We cannot request extension features if the physical device properties 2 instance extension isn't enabled
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if (!instance.is_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
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{
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throw std::runtime_error("Couldn't request feature from device as " + std::string(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) +
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" isn't enabled!");
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}
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// Get the extension features
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T features{type};
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VkPhysicalDeviceFeatures2KHR physical_device_features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR};
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physical_device_features.pNext = &features;
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vkGetPhysicalDeviceFeatures2KHR(handle, &physical_device_features);
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return features;
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}
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/**
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* @brief Add an extension features struct to the structure chain used for device creation
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*
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* To have the features enabled, this function must be called before the logical device
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* is created. To do this request sample specific features inside
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* VulkanSample::request_gpu_features(vkb::PhysicalDevice &gpu).
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*
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* If the feature extension requires you to ask for certain features to be enabled, you can
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* modify the struct returned by this function, it will propagate the changes to the logical
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* device.
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* @param type The VkStructureType for the extension you are requesting
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* @returns A reference to extension feature struct in the structure chain
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*/
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template <typename T>
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T &add_extension_features(VkStructureType type)
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{
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// We cannot request extension features if the physical device properties 2 instance extension isn't enabled
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if (!instance.is_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
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{
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throw std::runtime_error("Couldn't request feature from device as " + std::string(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) +
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" isn't enabled!");
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}
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// Add an (empty) extension features into the map of extension features
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auto [it, added] = extension_features.insert({type, std::make_shared<T>(T{type})});
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if (added)
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{
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// if it was actually added, also add it to the structure chain
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if (last_requested_extension_feature)
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{
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static_cast<T *>(it->second.get())->pNext = last_requested_extension_feature;
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}
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last_requested_extension_feature = it->second.get();
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}
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return *static_cast<T *>(it->second.get());
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}
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/**
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* @brief Request an optional features flag
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*
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* Calls get_extension_features to get the support of the requested flag. If it's supported,
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* add_extension_features is called, otherwise a log message is generated.
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*
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* @returns true if the requested feature is supported, otherwise false
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*/
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template <typename Feature>
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VkBool32 request_optional_feature(VkStructureType type, VkBool32 Feature::*flag, std::string const &featureName, std::string const &flagName)
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{
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VkBool32 supported = get_extension_features<Feature>(type).*flag;
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if (supported)
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{
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add_extension_features<Feature>(type).*flag = true;
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}
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else
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{
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LOGI("Requested optional feature <{}::{}> is not supported", featureName, flagName);
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}
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return supported;
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}
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/**
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* @brief Request a required features flag
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*
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* Calls get_extension_features to get the support of the requested flag. If it's supported,
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* add_extension_features is called, otherwise a runtime_error is thrown.
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*/
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template <typename Feature>
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void request_required_feature(VkStructureType type, VkBool32 Feature::*flag, std::string const &featureName, std::string const &flagName)
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{
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if (get_extension_features<Feature>(type).*flag)
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{
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add_extension_features<Feature>(type).*flag = true;
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}
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else
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{
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throw std::runtime_error(std::string("Requested required feature <") + featureName + "::" + flagName + "> is not supported");
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}
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}
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/**
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* @brief Sets whether or not the first graphics queue should have higher priority than other queues.
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* Very specific feature which is used by async compute samples.
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* @param enable If true, present queue will have prio 1.0 and other queues have prio 0.5.
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* Default state is false, where all queues have 0.5 priority.
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*/
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void set_high_priority_graphics_queue_enable(bool enable)
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{
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high_priority_graphics_queue = enable;
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}
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/**
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* @brief Returns high priority graphics queue state.
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* @return High priority state.
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*/
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bool has_high_priority_graphics_queue() const
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{
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return high_priority_graphics_queue;
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}
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private:
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// Handle to the Vulkan instance
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vkb::core::InstanceC &instance;
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// Handle to the Vulkan physical device
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VkPhysicalDevice handle{VK_NULL_HANDLE};
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// The features that this GPU supports
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VkPhysicalDeviceFeatures features{};
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// The extensions that this GPU supports
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std::vector<VkExtensionProperties> device_extensions;
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// The GPU properties
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VkPhysicalDeviceProperties properties;
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// The GPU memory properties
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VkPhysicalDeviceMemoryProperties memory_properties;
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// The GPU queue family properties
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std::vector<VkQueueFamilyProperties> queue_family_properties;
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// The features that will be requested to be enabled in the logical device
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VkPhysicalDeviceFeatures requested_features{};
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// The extension feature pointer
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void *last_requested_extension_feature{nullptr};
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// Holds the extension feature structures, we use a map to retain an order of requested structures
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std::map<VkStructureType, std::shared_ptr<void>> extension_features;
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bool high_priority_graphics_queue{};
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};
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#define REQUEST_OPTIONAL_FEATURE(gpu, Feature, type, flag) gpu.request_optional_feature<Feature>(type, &Feature::flag, #Feature, #flag)
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#define REQUEST_REQUIRED_FEATURE(gpu, Feature, type, flag) gpu.request_required_feature<Feature>(type, &Feature::flag, #Feature, #flag)
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} // namespace vkb
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