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Vulkan-Samples/shaders/ray_tracing_extended/glsl/miss.rmiss
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2025-09-04 10:54:47 +08:00

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GLSL

/* Copyright (c) 2021-2024 Holochip Corporation
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 460
#extension GL_EXT_ray_tracing : enable
struct Payload
{
vec4 color;
vec4 intersection; // {x, y, z, intersectionType}
vec4 normal; // {nx, ny, nz, distance}
};
layout(location = 0) rayPayloadInEXT Payload hitValue;
void main()
{
hitValue.intersection.w = 100;
hitValue.normal.w = 10000;
}